Links: Funding, Broadcasting, and Designing Tabletop Games

Links: Funding, Broadcasting, and Designing Tabletop Games
From gallery of W Eric Martin
• In old news that I forgot to link to months ago, tabletop games raised nearly twice as much financial support on Kickstarter in 2015 as video games ($88 million to $46 million), according to SiliconANGLE, with ten percent of the tabletop funding coming from the Exploding Kittens campaign. An excerpt from the article:

Quote:
Perhaps one of the most interesting statistics to come Kickstarter’s report is the fact while tabletop games raised twice as much money as video games and were nearly three times as likely to be funded, the total number of backers was not significantly different between the two. Tabletop campaigns were backed by 522,061 people, whereas video game campaigns were backed by 480,382 people, a difference of only around 8 percent.
• MCM Central, organizer of MCM London Comic Con, plans to broadcast the 24-hour-a-day show Strategy: The Table Top Gaming Event from the Telford International Centre starting Thursday, August 25 and ending Sunday, August 28. From the press release: "Positioned after Gen Con Indy, Strategy provides an ideal opportunity for a European platform to showcase upcoming games and new releases. The show will feature board games, card games, miniatures games and roleplaying games — plus dedicated tournament and playing space." The show will be hosted by Rob Hooley, former organized play manager for Upper Deck International and former events manager for Konami Europe's Yu-Gi-Oh! card game.

Board Game: Booty
• The River Falls Journal in Wisconsin profiled Booty designer Alexander Cobian in Dec. 2015, and it's the type of local press that designers should always seek out as it introduces the idea of modern games to people who aren't already in the know, in turn creating an audience for the very thing being featured.

• I ran across a post on Facebook in February 2016 that announced a new service for Spiel 2016 that will package and ship your games so that you can avoid playing luggage Tetris or make travel easier on yourself should you be wandering around Europe — but the link that I sent myself no longer works, so we'll just have to keep our eyes out for news of this service in the future.

• I've linked to many posts from designer Grant Rodiek recently, but he keeps writing things that stick with me, so here's another article from him, one that separates flavor from theme and boils theme down into two principles:

-----—The experience has a narrative arc.
-----—Player actions are indicative of the theme, and you do things in character.

(This article is #9 of Rodiek's The 54 Card Guild series in which he writes about creating a game that consists of at most 54 cards, while inviting readers to join the process and create something themselves, too.)

Board Game Publisher: Ares Games
• Speaking of thematic, in Feb. 2016 the Israeli game blog Pundak published a long interview with Roberto Di Meglio of Ares Games. Di Meglio details the fall of Nexus, discusses the focus of Ares Games ("create beautiful thematic games"), and tells a few great stories, such as this detail about the design of War of the Ring:

Quote:
Another key feature of the game — the original system used to move the Fellowship — started as a "crazy idea" in one of the earliest brainstorming sessions, which was immediately embraced by all the three designers. We had a very tough challenge to achieve to provide a "realistic" experience. In the books, Sauron has no clue about the fact that the Free Peoples want to destroy the Ring; in the game, the Sauron player knows this perfectly well! How to deal with such a contradiction, and at the same time create a good simulation of the books?

This was achieved through the combination of the Hunt system, the Fellowship movement system, and the action dice system in general. Sauron cannot "attack" the Fellowship; he can just "hunt for the Ring" and decide how much attention is given to that, and how much attention to the war — allocating Hunt dice. But he is obsessed by the Ring — so he does not have perfect control of this choice. And the hidden movement system (somebody says it's the Schrödinger's Fellowship — you never know where it is, until you find it) makes the Fellowship somewhat "out of sight" for both players.

And regarding the tenth anniversary edition of War of the Ring, Di Meglio says, "Warriors of Middle-earth is going to have a painted edition. And we are planning a third — and final — expansion after that, and we want it to have a painted version, too. After that, I like the idea of getting everything together in one box — but maybe such a 'monster edition' will be impossible to create and sell, so that's far from a sure thing."

From gallery of W Eric Martin

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