An automatically created result is considered "human-competitive" if it satisfies at least one of the eight criteria below.
-----• (A) The result was patented as an invention in the past, is an improvement over a patented invention, or would qualify today as a patentable new invention.
-----• (B) The result is equal to or better than a result that was accepted as a new scientific result at the time when it was published in a peer-reviewed scientific journal.
-----• (C) The result is equal to or better than a result that was placed into a database or archive of results maintained by an internationally recognized panel of scientific experts.
-----• (D) The result is publishable in its own right as a new scientific result ¾ independent of the fact that the result was mechanically created.
-----• (E) The result is equal to or better than the most recent human-created solution to a long-standing problem for which there has been a succession of increasingly better human-created solutions.
-----• (F) The result is equal to or better than a result that was considered an achievement in its field at the time it was first discovered.
-----• (G) The result solves a problem of indisputable difficulty in its field.
-----• (H) The result holds its own or wins a regulated competition involving human contestants (in the form of either live human players or human-written computer programs).
Browne's presentation to GECCO isn't available online, but you can read the (PDF) he created to support the presentation, which contains additional details on statistics, initial input for Ludi, and so on. Notes Browne, "You might be interested to know that I used BGG as a yardstick for success. I pointed out that it was the 'expert database' in the field of game design, and that the rankings of games by category is a fair reflection of each game's actual worth. Without BGG I'd never have won the award!"
• On the East Tennessee Gamers blog, David Williams writes about the "zeroeth" move, describing it as such:
[T]he genius of Hawaii is that all things are not equal from one game to the next. Fruits may be much farther away than boats. So Hawaii has this element of looking at the board, figuring out what's cheap in this game, and finding the intersection of cheap+synergistic. Which combination of tiles produces the best outcome, factoring in the cost?
• Designer Lewis Pulsipher has a book titled Game Design: How to Create Video and Tabletop Games, Start to Finish coming out from U.S. publisher McFarland in July 2012. Here's an overview of the book from the publisher: