Links: Dorn on Goa, Results from Z-Man's Exclusivity & Psst, Hey You – Wanna See My Doodle Roll?

Links: Dorn on Goa, Results from Z-Man's Exclusivity & Psst, Hey You – Wanna See My Doodle Roll?
Board Game Publisher: Z-Man Games
• Tao Wong at Canadian online retailer Starlit Citadel reports on the state and sales of Z-Man Games two months after it went exclusive in the U.S. with Alliance Game Distributors (as covered on BGGN at the time):

Quote:
As many of you know, we don't buy from Canadian distributors. The cost is significantly higher than purchasing from the U.S. and there's a lot less breadth and width among the Canadian distributors. That means quite often we're buying direct from [Z-Man owner] Filosofia.

Here's a few things that we noticed:

• A higher cost per game of 3 – 5% due to shipping
• Increasing our minimum stock quantities by about 30% (roughly $1,300 dollars) for Z-Man Games
• More out-of-stocks for longer periods due to much slower ship times
Filosofia Édition published a short interview (in French) with designer Rüdiger Dorn about the new edition of Goa, which is due out in July 2012 in French and English.

Board Game: Britannia
• Are you a publisher looking for a game to publish? Designer Lewis Pulsipher wants to find a new publisher for his Britannia. As he writes in his blog:

Quote:
After sales of 16,000 the FFG version of Britannia has sold out (though it's still available in some stores, FFG has no more). I've received a notification from FFG that the contract is terminated. So I can immediately begin looking for another publisher for a revised edition.

This will include three new versions of the game and a slightly-revised version of the current game published by FFG. The idea is to offer games that will answer all of the major objections to the current version of Brit, and include the current version, so that the package will be suitable for a larger audience. (The objections: too long, too scripted, too much chance; and occasionally, not sufficiently realistic in one respect or another.)
• In his personal blog, Hiew Chok Sien complains about designer diaries:

Quote:
I'm getting tired of seeing so many such designer diaries being released. Sorry that this sounds negative. This is probably due to my overall jaded-ness with the quantity of new board games... I wonder whether people write designer diaries mainly because they feel these will help promote their games, or because they enjoy writing their own stories.
A bit of both from my experience, and my apologies, Hiew, but designer diaries will continue to run on BGGN for as long as I can help shepherd them to publication. Some designers approach me, and I approach others – but no matter who is approaching whom, I enjoy reading the designer's point of view about his or her creation and getting a sense of what drives that person in the first place. Some diaries are more successful than others in terms of delivering what I'd prefer to read, but at the same time discovering what designers feel is important when discussing their creations is another part of the puzzle.

From gallery of W Eric Martin
• Not game-related, but I'm still sharing: Since I've attended NY Toy Fair a handful of times, I'm on press release lists for many toy manufacturers that will absorb any email address of a journalist that might possibly cover their wares. So I received a press release for Doodle Roll that included the following (inviting?) line:

Quote:
Watch this video and see why Phil Orbanes, leading toy industry expert and President of Winning Moves Games, loves his Doodle Roll!
Um, shouldn't he be sharing such things in private only with the person he loves? If you don't feel the same, feel free to listen to his confession:

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