I can give a direct example: At Gen Con, I was showing a prototype to a well-known publisher. We were playing the game and I could tell it wasn't going well. This is a zombie game, the one I write about on my website. The game was dragging on and I was working to end it as quickly as possible. After it was over, one of the players suggested adding a bunch more of one card, "Molotov Cocktail". This card is a game changer. It can get rid of a bunch of zombies for you, or it MAY just burn your house down and kill you. He wanted more of them. This change would completely unbalance things and normally I would have scoffed at it. As a direct result of sitting in on James' talk, I thought about what he was asking for. What he wanted was not more "Molotov Cocktail"s; he wanted the excitement and tension that the card brought. I needed to figure out how to get more of those moments in the game.
• As an antidote to all the Spiel news and reports floating around on BGG, blogger Chris Norwood explains why Spiel isn't that important for him and many other gamers like him. One claim of his that undermines his argument: "With just a few exceptions, the ones that rise to the top will get good buzz and be recognized and eventually be published in English." Yes, and they'll often be published in English because of buzz from Spiel and from raves posted by those who did travel to Essen to get those games. The problem comes from Norwood merging two concepts: whether Spiel is important (headline: "So How Important is Essen, Anyway?") and why he doesn't devote as much of his time to Spiel as others do (from the text: "why the heck aren't I up all night putting together my anticipation lists and trying to secure interviews with all the hot game designers"). The second concept doesn't follow automatically from the first. One can care about the U.S. Presidential election, for example, and have opinions on which candidate would serve the country better in that office – opinions that you should not share in this post, mind you – and feel that the election is important without devoting hours to exploring every single quote from the candidates and their minions and the opinion columnists and their minions and everything else that's hitting the airwaves right now.
• As another counterpoint to Norwood's argument against the importance of Spiel, on Opinionated Gamers game designer Jeffrey D. Allers writes about the other side of Essen, the one that takes place when you're a designer interested in pitching your creations to publishers, the one in which you see almost nothing of the fair itself as you're busy shuttling from back room to back room. An excerpt:
• Can someone know too much about games? Blogger and sometime BGGN correspondent Andrea Ligabue discovers that excessive knowledge can be a drawback, at least given this example featuring his daughter: