• The Portland Tribune profiles a Beaverton, Oregon couple – Kyle Engen and Carol Mathewson – who have started the Interactive Museum of Gaming and Puzzlery, a non-profit board and card game museum "[f]eaturing a collection of more than 1,600 games, ongoing exhibits related to gaming culture and history, and a play area where members can try an old favorite or previously unexplored game". Hmm, I have the games already and folks sometimes force their way into my garage to look at them. I can haz non-profit status?
• Designer Tony Boydell shows how to cook up a copy of Snowdonia. (Note: I said "cook up" not cock-up – that's a different blog post completely...)
• On May 1, 2013, The Wall Street Journal published an article by Daniel Michaels on the Polish board game Kolejka, a.k.a. Queue from designer Karol Madaj. (HT: Jason Matthews) Two excerpts:
It also inspired a competing game about frustrations of Polish shopping during the 1980s, called You Cut the Line, Sir. Publisher Jaroslaw Basalyga says his goal was to create a game "whose climate and emotions convey the absurdity of those years".
Unintentionally, the game is a living example of that world because it is produced by the Polish government. The Institute of National Remembrance, a state body created in 1998 to preserve memories of Poles' struggles against Nazism and communism, gets money to produce Queue from the national budget. Overwhelming demand hasn't induced bureaucrats to fund a production increase.
"It's like under socialism," quips Andrzej Zawistowski, the institute's director of public education, who is pushing for a market-based approach. One queue for Queue formed roughly four days before sales began, he said.
The shortage of the game about shortages has even prompted angry letters from consumers for whom it brought back bad memories, says Mr. Madaj. "Some people didn't appreciate the irony."