Links: Computed Card Games, Lines for Leisure Items & A Game Good Enough to Eat?

Links: Computed Card Games, Lines for Leisure Items & A Game Good Enough to Eat?
Board Game: The Mystique Deck
• In early May 2013, I included Néstor Romeral Andrés's open-ended game system The Mystique Deck in a crowdfunding round-up, quoting him as saying, "I'm planning to run a design contest once the first print run is ready, and also generate future games with a computer system..." Well, turns out someone else is already working that whole "feed game rules to a computer and have it generate new games" thing. In a May 2013 issue of New Scientist, Douglas Heaven writes about efforts by Julian Togelius and colleagues at the IT University of Copenhagen to create new card games by taking apart and rebuilding other games. From the article:

Quote:
The researchers first had to come up with a way to describe rules that were general enough to capture games as diverse as blackjack and poker – and all the possible variations in between – while including number of players, actions taken each round, and winning conditions. The system searches through these possible variations, exploring sets of rules to see if they lead to a playable game. It chucks out games that end too quickly or lead to dead ends. It comes down to balance, says Togelius, who will present the work at the Foundations of Digital Games conference in Chania, Crete, later this month.
The New Scientist article includes rules for a computer-generated game titled "Pay the Price".

 
• Simon Schwanhaeusser from Korea Boardgames has posted details of that publisher's second game design competition, noting that two of the three finalists in the previous competition are being produced for release in Q4 2013. Head to this BGG thread for details on the 2013 KBG Design Contest.

• The Portland Tribune profiles a Beaverton, Oregon couple – Kyle Engen and Carol Mathewson – who have started the Interactive Museum of Gaming and Puzzlery, a non-profit board and card game museum "[f]eaturing a collection of more than 1,600 games, ongoing exhibits related to gaming culture and history, and a play area where members can try an old favorite or previously unexplored game". Hmm, I have the games already and folks sometimes force their way into my garage to look at them. I can haz non-profit status?

• Designer Tony Boydell shows how to cook up a copy of Snowdonia. (Note: I said "cook up" not cock-up – that's a different blog post completely...)

Board Game: Kolejka
• On May 1, 2013, The Wall Street Journal published an article by Daniel Michaels on the Polish board game Kolejka, a.k.a. Queue from designer Karol Madaj. (HT: Jason Matthews) Two excerpts:

Quote:
Queue, introduced in 2011, paradoxically proved to be so popular that buyers had to stand in line for hours for one and a black market emerged.

It also inspired a competing game about frustrations of Polish shopping during the 1980s, called You Cut the Line, Sir. Publisher Jaroslaw Basalyga says his goal was to create a game "whose climate and emotions convey the absurdity of those years".
Quote:
[Konrad] Piasecki says his daughters, age 12 and 17, have no problem grasping Queue's convoluted rules. "They can understand the game, but it's harder for them to understand the world of this game," he says.

Unintentionally, the game is a living example of that world because it is produced by the Polish government. The Institute of National Remembrance, a state body created in 1998 to preserve memories of Poles' struggles against Nazism and communism, gets money to produce Queue from the national budget. Overwhelming demand hasn't induced bureaucrats to fund a production increase.

"It's like under socialism," quips Andrzej Zawistowski, the institute's director of public education, who is pushing for a market-based approach. One queue for Queue formed roughly four days before sales began, he said.

The shortage of the game about shortages has even prompted angry letters from consumers for whom it brought back bad memories, says Mr. Madaj. "Some people didn't appreciate the irony."

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