Links: Chinatown, Dungeon Masters, Atomic Empire, and a Roll-and-Move Proposal

Links: Chinatown, Dungeon Masters, Atomic Empire, and a Roll-and-Move Proposal
Board Game: Chinatown
• In October 2017, Karsten Hartwig's Chinatown got a swooning write-up on the Foundation for Economic Education by Garrett M. Petersen in an article titled "Forget Monopoly: This Board Game Really Simulates Capitalism". An excerpt:

Quote:
Chinatown is far from the only excellent economic board game on the market. Power Grid, Food Chain Magnate, Brass, and hundreds more economic games explore themes of trade and commerce. But Chinatown stands out as a particularly elegant example of the genre.

From an economics perspective, the great thing about the market dynamics of Chinatown is that they emerge organically from players' decisions. In many games, the economics of the game come from the mechanics created by the game designer. These are often clever and inventive, and in many cases, they reflect interesting observations about markets. But nothing quite beats the way Chinatown sets up the most simple of rules and lets the players discover the benefits of trade for themselves.
• Anyone want to spend $2,500 on Global Board Games Market 2017-2021, a Dec. 2016 market research report from TechNavio that forecasts "the global board games market to grow at a CAGR of 29.15% during the period 2017-2021"? No? How about $3,500 on Global Board Games Market - Strategic Assessment and Forecast 2017-2022, an April 2017 report from the same organization? Yeah, me neither.

• In November 2017, WIRED profiled Timm Woods in an article that names him "one of New York's best professional D&D dungeon masters". An excerpt:

Quote:
Woods discovered the world of role-playing games, or RPGs, when he was about 10 years old, after finding a free Dungeons & Dragons demo game online. He cast himself as the DM, even though he wasn't entirely sure what that entailed. He soon realized that the DM could function as a sort of semi-benevolent story-deity —
the one who ignites the adventures, emcees the action, and ultimately oversees a fantasy world where new thrills or terrors can be unearthed with a roll of the die. After a few rounds, "I realized, 'Oh, shit. You can do anything with this,'" Woods says.

He was hardly the first to have that realization. First introduced in 1974, Dungeons & Dragons soon become standard-issue equipment for geeks everywhere — not that they had a monopoly on the game. In its Reagan-era heyday, D&D was like convenience-store Schnapps or Jim Morrison lyrics: Everyone indulged at least once, usually late on a weekend night, and either become an instant devotee or spent the rest of their lives denying it ever happened.
• When I want to head to a game store to try out new titles with folks I don't know, the place to go is Atomic Empire in Durham, North Carolina, which hosts board game nights on Mondays while having plenty of space for all types of gaming throughout the week. In July 2017, Sayaka Matsuoka profiled the store under a "play local" hook for Indy Week, featuring local game designer Daniel Solis along the way.

Board Game Publisher: CMON Global Limited
• Old news that I missed many months ago: Since CMON Limited is now traded on the Hong Kong Stock Exchange's Growth Enterprise Market, as noted in Dec. 2016, the company now files public statements of its sales activity (PDF). In March 2017, CMON filed a summary of its 2016 activity, reporting nearly $21 million in revenue in 2016 (compared to $17.2 million the previous year), with a gross profit of $10.7 million and a final profit after all expenses of just over $1 million.

• In July 2017, Architectural Digest profiled Indian filmmaker Gayatri Kodikal, who has been developing a game called The Travelling Hand since 2015 that "allows players to excavate historical evidence and uncover the legend of Ketevan — the martyred queen of Kakheti, a kingdom in eastern Georgia". An excerpt:

Quote:
At first, Gayatri decided to tell Queen Ketevan's story as a film, but quickly realised that the medium didn't quite do justice to her process. "This story has a lot of multiple narratives that criss-crossed at different points and I realized that the optimal experience of the story wasn't in the form of a film," she explains.

Gayatri's aim was to simulate the process of an actual excavation — each time you play, you discover a new piece of evidence and get to speculate on what might be true and what might be partially untrue. "What I felt while telling the story was people would be more interested in how I found something, rather than the actual narrative itself. And that kind of clicked with me," muses Gayatri.
• Drip is a Patreon-like funding service for recording artists and labels that was founded in 2012, then became part of Kickstarter in 2016 just before it was going to shut down. In November 2017, Kickstarter announced that it would launch a new version of Drip, with the idea being that while KS lets you support particular projects, Drip will let you support the creators of these projects directly. Right now, Drip is only inviting creators to join, but I imagine once the service opens up to the public, you'll see a number of game creators using it in all sorts of ways — just like Kickstarter itself.

• Analog Games contains a charming story of a wedding proposal delivered through an original game created for the event.

From gallery of W Eric Martin

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