Links: Cathala Objects, Faidutti Laments, Wheaton Ponders, Siggins Touts & Allers Remakes His Pie

Links: Cathala Objects, Faidutti Laments, Wheaton Ponders, Siggins Touts & Allers Remakes His Pie
Board Game: Witty Pong
Board Game Publisher: Witty Editions
• So there's a video on Facebook of game designer Bruno Cathala shredding the cards from Witty Pong – a game he co-designed with Antoine Bauza that was published in 2011 by French publisher MyWittyGames – a video he described solely with the words: "Feel free to share...and like...but without comment of any kind."

Well, I'm a commenting kind of guy, so I thought I'd provide context for this bit of drama, something to explain why Cathala would destroy a copy of his own game. The reason becomes clear once you read this post (now not viewable without an account) by Monsieur Phal, editor of the French game site Tric Trac. In brief, the post explains that on Jan. 23, 2013, Tric Trac was visited by a bailiff and three national police officers with a demand for the IP addresses of six forum users who had participated in an act of denigration or public insult against the publisher.

Tric Trac was also notified that the sustainability of the publisher was being threatened due to a post by Monsieur Phal in which he noted that the publisher – which funds games along a Kickstarter model, but only for titles to be published under its banner – had raised €200,000 and he was curious about the publisher's future operations, given how different its business model is from other publishers. For now, Tric Trac has deleted the post as Phal notes that he didn't want to have to monitor all posts from users and worry about future visits from the bailiff. (For the same reason, he asks readers not to pile on to the publisher, but rather to let the facts lie where they will and get on with other things.) All of which lead to Cathala's apparent desire to disassociate himself from the publisher.

Board Game: Formula E
• The Kickstarter project for Formula E – an elephant racing game from the design team of Bruno Faidutti, Sérgio Halaban and André Zatz and publishers Clever Mojo Games and Game Salute – squeaked past the goal line in the final minutes by just 1.3% over its $25,000 goal. In his blog, Faidutti writes about his first experience on the "other side" of Kickstarter – that is, from the viewpoint of someone who's designed a game that's being crowdfunded:

Quote:
...[T]he experience was frustrating, and maybe even humiliating.

It was frustrating because, until the very end, I was not sure we will make it – or rather you will make it – and because I'm a bit disappointed that André, Sergio and I had found only 400 gamers to trust our word on a game. It was humiliating because I posted several times on my blog and on Facebook about money, about the financial aspects of producing a game, blatantly asking for support. Of course, I’ve always used my website to promote my games, to suggest that people buy them, but it was less direct, more subtle. The directness of crowdfunding sometimes feels almost obscene.
Board Game: Pandemic
• Wil Wheaton writes about the unexpected success of TableTop, both in terms of sales to the games featured on the show ("I heard from a distributor that one of the games we played sold out and had to go into a new printing — they thought 30,000 copies of the game would be enough, and they were wrong.") and of the stories that he heard from viewers "who had been inspired to start up their own game nights with their friends and families". He notes that he doesn't know "if and when new episodes will air". (I believe the game Wheaton refers to is Pandemic, which went through a rush printing ahead of the announcement of a new edition in order for stock not to completely run out during the 2012 holiday season.)

Board Game: Polis: Fight for the Hegemony
• Famed Sumo writer/reviewer Mike Siggins has laid out his choices for the best games of 2012, with Polis: Fight for the Hegemony taking his top spot, the Yokozuna. Filling the next tier of his awards are 1989: Dawn of Freedom, Clash of Cultures, Keyflower, Pax Porfiriana, and Starship Merchants.

• In a February 2013 Postcard from Berlin, writer/designer Jeffrey D. Allers writes about the challenge of playing with the visually impaired. Interesting to think about how theme is conferred only visually in nearly all games, leaving visually impaired gamers in a largely abstract-only gamespace.

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