• For the most part, games have one of three types of victory conditions: first, last, or most. In more detail, be the first to a goal, be the last one standing, or have the most of something. In a November 2018 article on Games Precipice, Alex Harkey examines these types of victory conditions in more detail, giving multiple examples of games that fall into the categories above, in addition to naming combinations of these conditions, e.g. "The Deathrace", in which a player is trying to be the last one in the game or the first to reach a goal, as in King of Tokyo.
Can you name a game that features all three victory conditions? Harkey gives only one such example, and it feels like a bit of cheat given that it's strictly a two-player game.
• In February 2020, the Star Tribune newspaper in Minnesota profiled Patrick Leder of Leder Games. An excerpt:
And things are going pretty well.
Leder Games, based in St. Paul's Midway, expects revenue approaching $7 million this year from popular games Leder financed with several million bucks raised on Kickstarter.
"My brother once said that whatever you find yourself doing after three or four months of unemployment is what you should do for the rest of your life," Leder recalled. "But I had to find another job. I hadn't developed the right skills yet and my salesmanship skills were horrible."
While we played, Williams couldn't help but tell stories from his time at Tennessee.
He recounted some of the custom rules they instituted, from future trades to blind trades to a shot clock. He remembered the time [teammate Brad] Woodson didn't speak to him for almost a week and a half because he had cut him off in three straight games, thwarting his efforts to build. And the time they made a bet in which the losers had to prank call their coach, Rick Barnes.