• In his blog, designer Emanuele Ornella points out odd selling habits at Spiel:
Is this really helping the game market? Of course players are attracted there to see what you can find for a very cheap price. And if you are lucky and you didn't already bought the game before, you can have a bargain. On the other hand if you paid the same game 20 euro more you are starting to think: Next time I'll wait before buying a game for a big price...
• Not specifically game-related, but you'll understand why I'm posting this: In mid-November 2012, Yuka Igarashi, an editor at Granta, wrote about the hazards that come with copy-editing text in advance of an issue being sent to the publisher:
[Perhaps] artists' strange behavior is not due to their creative or marketing genius but a profoundly human response to a serious problem that all artists, in one way or another, face on a daily basis.
A painting is a weak and vulnerable thing because it is just not necessary. Smelly oil paint smeared across a canvas cannot be justified in this conditional, transactional world. Yet vast, complex institutions and networks have emerged to do just that, whether through the auction house (art as priceless luxury item), the museum tour (education), or the local chamber of commerce (art as community service, cultural tourism, or urban revival). That art is ultimately gratuitous, that its existence is a gift to the world, creates anxiety and insecurity in the art world. Everyone involved, from art collectors and dealers to critics and curators have to justify their interest in this seemingly "useless" activity – and justify the money they make or spend on its behalf. Art simply cannot be justified.