Players enter the dungeon as one of eight epic characters, such as the Ragebarian, Prestidigimancer, or Paladude, with each character being bestowed with an appropriately amazing ability. The dungeon is formed out of a circle of dungeon wall tiles, with dungeon cards filling most of those spaces and heroes filling the rest.
A day lasts three turns, and on a turn, you play an action card from your hand, normally moving your hero around the circle of cards (skipping over other heroes) and claiming the card on which you land, which could be treasure, a monster (which wounds you before you defeat it), a trap, or even a magic item. Cards are worth various amounts of awesomeness, and you want to be the most awesome hero at the end of the third day.
Wilson describes the game as being a filler, a design "that's closer to something like Guillotine than something like Descent", with a four-player game taking 20-30 minutes.
Says Wilson, "I really enjoyed coming up with the cards for the game, which are based off the gonzo D&D campaigns I ran when I was little, back when being awesome was more important than realism. The heroes are all over-the-top things like the Ragebarian, who can shake off the effects of wounds, or the Prestidigimancer, who makes magic items more awesome and can mess with other heroes who move past her on the board. You might fight the Enchantovorosaurus, find a piece of the Stick of 6 Parts, get lured in by Adventurer Bait, or retrieve the World's Smallest Violin, which is worth an extra 10 awesome if you end the game in last place."
Awesome Kingdom: The Tower of Hateskull is scheduled for release in July 2015.