• Japanese publisher 双子のライオン堂 — a.k.a. Twins Lion Do Books — is crowdfunding (KS link) new editions of two games from designer Taiki Shinzawa, one of which is the well-known, yet seldom seen outside of Japan game American Bookshop. Here's how to play:
A round ends when one player is out of cards; the remaining players then simultaneously choose and reveal which cards still in hand they want to add to their collection. Each card a player takes is worth -1 point, but if a player has collected more cards of a suit than each other player, they instead earn +1 point per card in this suit. After as many rounds as the number of players, whoever has the most points wins.
The first player to win three rounds wins the game.
I was initially attracted to Pastiche because the deck structure is the same as in Muneyuki Yokouchi's excellent trick-taking game 7 Symbols, and 7 Nations, which is available on the U.S. market from Ninja Star Games as Yokai Septet, and that deck structure is a fascinating thing: 49 cards in seven suits, with one suit going from 1-7, the next 2-8, and so on up to the final suit of 7-13 — but then I read the designer's original rules, and once I finally processed how cards flow in the game, I was hooked. Here's how it works:
On a turn, take one of three possible actions:
• Research: Either draw two cards, add one to your hand, then discard the other; or add the top card of the discard pile to your hand.
• Present a dissertation: Take cards from your hand that satisfy the requirements of a dissertation, then place those cards on display in front of you, placing the dissertation on top. You can claim a specific dissertation at most once.
• Conduct a peer review: Select a published dissertation (from any player) that has two or more cards underneath it, then add one of the cards to your hand. If a dissertation has only one card underneath it, the paper has been accepted and (1) it is now worth points for its author and (2) it can be cited by future dissertations.
How do you cite an accepted dissertation? You present a new dissertation and pretend that the card under the accepted dissertation is one of the cards that you played; you can cite multiple cards in a dissertation, but you must play at least one card from your hand. For example, you can play two pairs of cards from your hand, say 3s and 8s, then "cite" a 6 from one of your accepted dissertations and a different 6 from another player's dissertation. You'd then claim the "three pairs" dissertation and place only the 3s and 8s underneath it. When you cite another player's dissertation, you must give them a card from your hand — ideally something useless! — as a thank you for their previous work.
Accepted dissertations are worth 1-9 points, and when a player has 15+ points, the end of the game is signaled. If this player has any cards in hand, they claim the "end flag" dissertation that's worth 1 point, then place one card from their hand underneath it. (If they have no cards, the game end is still triggered; they just miss out on the bonus point.) Continue play until each other player has completed two turns and the person who triggered the ending has completed one turn. The player with the most points from accepted dissertations wins; in the event of a tie, the tied player with the fewest accepted dissertations wins.
Okay, I've gone on at length about this one game that I have played only in mind (and backed on KS), so let me now move on to something else.
• 白と黒でトリテ (Trick-Taking in Black and White) is a 2-4 player card game from Tsutomu Dejima of Decoct Design that was released at Tokyo Game Market in the first half of 2021. I have no idea whether copies are available today, but regardless the concept is a cool one, so here it is:
At the start of a round, deal the deck evenly to all players. Whoever leads the round plays a card from their hand and chooses either black or white as the suit. All other players play a card of their choice, then whoever played the highest number in the chosen suit collects the trick (recording in some manner whether the trick was white or black), then leads the next trick.
Once all the cards have been played, players score their collected tricks. If you have taken an equal number of black tricks and white tricks, then you score positive points equal to the number of tricks collected; if not, you score negative points equal to the number of tricks collected. After a certain number of rounds, whoever has the highest score wins.