For some of those titles, that time has finally arrived, starting with Couperation, a 2-4 player game from Yusuke Sawaguchi and Fudacoma Games that debuted at the end of 2018 and that strikes all of my "laying numbered cards in order" triggers:
Cards in the deck range from 1-50, and the cards numbered 1 and 50 — along with 2-4 other random cards — are placed in the reserve at the top of the playing area before the game begins. Each player receives a hand of three cards.
On a turn, you draw 0-4 cards from the deck depending on which card was played the previous turn. (The first player of the game optionally draws one card.) Then you can play a card face up or face down in the pyramid. Within a row, card values must escalate from left to right; when placing a card on a higher row, that card must be supported by two other cards and the newly placed card's value must be between the values of the two supporting cards. When you place a card face down, you ignore the value restriction.
Alternatively, you can discard two cards to the reserve, then draw a card from the reserve that equals the sum or the difference of these two cards. (You can discard other cards in your hand from the game to raise or lower this sum/difference by 1 for each such card.) You then place this card from the reserve in the tower, either in an empty spot or in place of another card (with you adding this replaced card to your hand).
If you manage to create a card tower seven layers tall (i.e., with 28 cards) and all those cards are face up, then you win.
Once you play a few times, you can add the Finish card (#25) to the game. During set-up, you shuffle this card in the bottom half of the deck. Whoever draws it places this card in front of themselves, then draws a replacement card. The Finish card is part of this player's hand, but doesn't count against their three-card hand limit. The Finish card cannot be played face down, and if it's removed from the tower, it must be placed face up in front of the active player. The Finish card must be the final card played at the top of the tower for players to win.
クーペレーション、昨日よりいい感じで進んでる!!👍👍👍✨ pic.twitter.com/RzWBfl8dtD
— 翔🌸@ボドっていいとも! (@shousandesuyo) January 2, 2019
• Let's Make a Cake puts wooden cubes to use in a game for young players from Toshiki Sato and his Sato Familie brand:
Players pick fruits from a bag and put them on their cakes. When putting fruit on the cake, you should look at the cakes the other players are making. You can try to work out which fruits are more likely to come out of the bag, by seeing what has already been made. This will help you win!
• The Fort of Gold is a solitaire game from designer Hakushi and publisher Kuuri Keikaku for which you can read the complete English rules online (PDF) or the summarized rules right here:
However, you may not be able to collect any of the treasures initially exposed. In that case you can swap the exposed treasures or peek at and rearrange the deck, but these both require more demanding combinations of elements.
You win if you can get all seven treasures, but you lose if you're stuck without any legal actions. Can you activate all the spirits before your mana runs out?
• Publisher TANSANFABRIK always has sharp-looking games, and early 2019 saw the release of QANAT from the design team of Tansan & Co. An overview:
The game of QANAT has a map of connected spaces, some of which are dig sites that may have CDs. Each turn you move by pulling chits from a bag, choosing when to stop. Most of the chits are normal moves, but some are events that can be good or bad. If you arrive at a dig site, you can try to dig up a CD by rolling over the dig number for the region. Some dig sites will end up being duds with no CDs at all, and if you find a CD the value of them varies.
In order to get an advantage over the other treasure hunters, you need to decide when to use special powers to mitigate the effects of luck. Can you get the most valuable CDs?