Grail Games was founded in 2014, and Harding released a handful of titles annually until he found himself burning out in 2018/2019. To excerpt his post:
This support will allow Harding to focus on Grail Games on a full-time basis for the first time in the company's seven-year history starting in June 2021 — but it also entails a change in focus, one that mirrors a March 2021 announcement by Z-Man Games that it was ending its "Euro Classics" game line that consisted (at that point) solely of new editions of five classic titles by designer Reiner Knizia. Here's another excerpt from Harding's post:
I personally hope that Reiner Knizia will find publishers for these games that suit him better and sell more copies.
What comes next for Grail? Well, that path has already been started, as is evident in the company's two most recent Kickstarter projects: Hibachi, this being a new — and far more light-hearted — version of Marco Teubner's 2010 release Safranito and the aforementioned Fjords, which was given an expanded player count, five new expansion modules by Harding's brother Phil Walker-Harding, and a modern look by Beth Sobel. In Harding's words:
Moving forward, with the support of a team of helpers, you will see me have a hand in games more like Hibachi where (dare I say it) a dry game about trading spices with an amazingly fun dexterity element may actually end up on a game table down the road from your house. I mean, just look at that cat chef.
Other non-Knizia titles coming from Grail Games were covered in this October 2020 BGG News post that highlighted announcements from Harding during SPIEL '20. (I will confess that Harding's taste in games aligns with mine, so I pay attention to all that he's doing.) These titles include:
• Tom Lehmann's two-player game ChuHan that I first wrote about in 2019.
• Scott Almes' Silicon Valley, in which 1-4 players hire staff for their start-up company to put out new products, with the nature of the products being determined by patterns that you build with polyominoes.
• Matthew Dunstan and Brett J. Gilbert's The Gardens, which Harding described to me as "my magnum opus" in terms of how he's been able to shape the entire package. Here's an overview of this 2-4 player game:
In The Gardens, players draft cards depicting different features of the Gardens, using them to build their own portion of it in front of themselves. Players then score points based on what their visitors see as they walk past the Gardens' various flower beds, ponds, native trees, and statues. The tableau you build will have three rows — waterside, grass, and cityside — and you add one card a turn until the area is filled.
The game is accessible and simple to learn, yet offers strategic choices. Its included modules add variability and depth for experienced players, with landmarks such as the Opera House and Harbour Bridge that players can gain for extra points or special abilities, so join the picnickers, joggers, lorikeets, and bin chickens, and enjoy your day in the beautiful Botanic gardens.