GameWorks Wants You to Fight Monsters for Candy

GameWorks Wants You to Fight Monsters for Candy
Board Game Publisher: GameWorks SàRL
Okay, not really – but if you could somehow merge the two new releases coming from Swiss publisher GameWorksTSCHAK! and Bonbons, both debuting at Spiel 2011, which takes place October 20-23 – you'd have something matching the description above.

For the "fighting monsters" half of this mutant game, we look to TSCHAK!, a trick-taking game of sorts from designer Dominique Ehrhard for 2-4 players that plays in 30-40 minutes. Each round in TSCHAK!, players will make three teams, each comprised of three characters from the ten cards in hand, to confront what awaits them on the three levels of a dungeon. Whoever has the strongest team collects treasure, earning positive points, while the weakest team gets attacked by a monster, costing points and making them feel like losers. After the three levels, each player will have one card in hand, and these cards are compared as well, with more gold to be gained.

At the end of a round, each player passes his hand left, which means that over multiple rounds of the game you will play with each set of adventurers, which means that every game will come out to a tie, right? No, of course not – you'll make better decisions that your opponents and scoop up all the treasure for yourself. I have faith in you.

Board Game: TSCHAK!
Board Game: TSCHAK!
Monsters and heroes


For the "candy" portion of this game we'll take inspiration from Bonbons, a memory game with a twist by newcomer Marc André for 2-6 players that takes 10-20 minutes to play. Mathieu Leyssenne, illustrator of Animalia and Jamaica, supplies the delectable artwork.

Eight types of candies, each in four colors, are hidden in the central 6x6 field on square tiles, along with four special tiles. Each player receives a set of four round tiles. On your turn, you try to pair one of your tiles with one from the center. When you succeed, both tiles stay face up. The first player to turn all of his tiles face-up wins.

Sounds familiar, yes? Well, the little twist is that on your turn you can also rob candies from your opponents if you can match them with candies from the center.

Board Game: Bonbons

Well, I don't know about you, but I'm heading down to the store to buy me some candy. At least there I'll know where to find what I'm looking for without having to fight monsters – although perhaps then I'd have enough energy to face the monsters and loot some more candy...

Board Game: Bonbons
I just want to eat them – could they possibly taste as good as they look?

Related

Designer Diary: Revolver – or – I mean to kill you in one minute, Colty, or see you hanged in Fort Wallace at Judge Stonehill's convenience. Which will you have? // Game Preview

Designer Diary: Revolver – or – I mean to kill you in one minute, Colty, or see you hanged in Fort Wallace at Judge Stonehill's convenience. Which will you have? // Game Preview

Aug 24, 2011

Greetings to ya. Let me take your coat and hat, pilgrim – then pull up a pew while I have fetch ya some sarsaparilla to chase away the bitin' cold, but mind, I don't take me any sass.Shucks, I...

New Game Round-up: Spiel 2011 Releases – Fish from Fragor, A Bigger Olympos & More

New Game Round-up: Spiel 2011 Releases – Fish from Fragor, A Bigger Olympos & More

Aug 23, 2011

• Ystari Games will release an Olympos Expansion at Spiel 2011, and as Cyril Demaegd describes it, the expansion is along the lines of a Small World expansion as it is by no means essential to...

Spiel 2011 Preview

Spiel 2011 Preview

Aug 22, 2011

The Spiel 2011 Preview is now live on BoardGameGeek. As I note in the header of that list, BGG wünderkind Daniel Karp has modified the Geeklist format in order to (1) take advantage of the BGG...

New Game Round-up: Risk Anew, Antike Transformed & Two Titles Escape JKLiMbo

New Game Round-up: Risk Anew, Antike Transformed & Two Titles Escape JKLiMbo

Aug 20, 2011

• Risk Legacy is the next evolution in this long-lived combat/area control series of games, with Rob Daviau and Chris Dupuis in charge of the design. (The German version, titled Risiko...

Links: Awards, Awards, Awards & Gloom

Links: Awards, Awards, Awards & Gloom

Aug 18, 2011

• Designer Keith Baker talks about Cthulhu Gloom on DiehardGameFAN.com. For more on the game, check out Baker's designer notes (PDF) posted by publisher Atlas Games, which include "tips and...

ads