Game Preview: SPIEL 2016 — Goths Save the Queen, or Scatter Her Enemies and Make Them Fall

Game Preview: SPIEL 2016 — Goths Save the Queen, or Scatter Her Enemies and Make Them Fall
Board Game: Goths Save The Queen
If ever I suspected a game of originating from a title, it's Goths Save the Queen, which sounds like a name created by bored high schoolers, but as folks like Reiner Knizia and Magic: The Gathering head designer Mark Rosewater point out, if you start game creation in the same place every time, you'll likely end up in the same place as well. Why not start a game design by generating a bunch of titles, then seeing what inspires you? (My wife and I did the same thing when writing magazine articles eons ago, which is how she ended up selling an article on "The Orgasm Diet" to Redbook.)

In any case, Goths Save the Queen from Vincent Bonnard and Sit Down! is a team-based game in which players act in a very un-teamlike way — that is, not knowing what the other person is doing — while trying to rescue a queen hidden in the middle of an extremely small countryside.


From gallery of W Eric Martin
Goths Save the Queen, with variant "fog of war" tokens
and (on the right) plastic Twinple figures


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