Game Preview: Quadrio, or Connecting Four While Spinning, Too

Game Preview: Quadrio, or Connecting Four While Spinning, Too
Board Game: Quadrio
I keep coming across different things that remind me of how vast the game industry is, whether something in-house such as BGG hitting a milestone of five million unique visitors within a thirty-day period just over a week ago or something external such as the huge number of titles released at SPIEL or support for board games on Kickstarter.

With all of that going on, it's easy to overlook a new game here or there. Heck, you're probably going to overlook hundreds of new games on purpose as a protective measure to keep yourself sane and your bank account flush. The problem for me, however, is that I do look for those games, and I try to write up as many as I can, then place all the others in the database or encourage others to do so in order to catalog everything possible — but sometimes a game slips through the cracks, even when it was placed in your hands long before it was shown to anyone in public.

Such is the case of Christopher Villard's Quadrio, a simple four-in-a-row game with a funky twist — a playing area that allows pieces to move in it — that Swiss publisher Hurrican had for sale at SPIEL '17 and which I had received an advance review copy of in February 2017, a copy that I played a couple of dozen times before placing it somewhere in my game room and forgetting to write about it, make a video about it, or even just add it to the database. Those errors have finally been corrected thanks to the links above and the video overview below.

I know that I can't catch every game, but when one is placed in my hands and I let it slip away like this, man, that's frustrating! Now I've finally made amends...


Board Game: Quadrio


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