Game Preview: Photosynthesis, or The Unbearable Lightness of Being a Tree

Game Preview: Photosynthesis, or The Unbearable Lightness of Being a Tree
Board Game: Photosynthesis
In January 2017, I received the cover for Photosynthesis from the European branch of Blue Orange Games while preparing for the Spielwarenmesse fair and was stunned: "Whoa, this thing is fire!"

At Spielwarenmesse 2017, designer Hjalmar Hach gave me a runthrough of the game (video here), but a brief runthrough doesn't give you a good feeling of how the game actually plays out. You can understand the gist of things — collect light with your trees in order to plant and grow new trees, eventually harvesting them for points — without understanding how mean this game can be. It's the most pacific mean game I've played in years. Everything about the graphic design is inviting and joyous, yet you're all meant to embody cruel nature, block everyone else from the light, and see them shrivel to nothing in the forest while you reign as the oakest with the mostest.

That's the hope anyway. Sometimes, of course, you're the one doing the shriveling, especially since you can block yourself as easily as others. In some ways, though, you have to block yourself, just as you block yourself in your regular non-tree life as a human, taking on more responsibility than you should or agreeing to a project that you know you'll regret or just wanting to do more than you'll ever have the time for (which is a common refrain in the Martin household come convention time).

If you're going to be at Gen Con 50, you can check out Photosynthesis yourself at the Blue Orange Games booth. I hear that they're offering a discount for those who cosplay as an sycamore, but that might have been something I made up right now.

Related

Designer Diary: Scratch That 13 Days Itch in 13 Minutes, or How Far Can We Push It?

Designer Diary: Scratch That 13 Days Itch in 13 Minutes, or How Far Can We Push It?

Aug 09, 2017

13 Minutes: The Cuban Missile Crisis is a two-player microgame with tough decisions released in early 2017 by Ultra PRO and Jolly Roger Games.When the big brother to 13 Minutes — 13 Days: The...

Fantasy Flight Games Welcomes Fallout in 2017

Fantasy Flight Games Welcomes Fallout in 2017

Aug 09, 2017

U.S. publisher Fantasy Flight Games loves to unveil surprises prior to Gen Con, the largest board game convention in the U.S., and it's unleashed a doozy in the form of Fallout, a "post-nuclear...

New Game Round-up: After Centuries, A Golem Emerges Through the Desert

New Game Round-up: After Centuries, A Golem Emerges Through the Desert

Aug 08, 2017

• With Gen Con 50 opening in just over a week, publishers are flooding out game announcements — or teasers of game announcements — ahead of that show. Plan B Games, for example, has...

Designer Diary: Custom Heroes, or Tricky Climbing and Crafting

Designer Diary: Custom Heroes, or Tricky Climbing and Crafting

Aug 07, 2017

For many players, the core game of Custom Heroes will be familiar. This is a climbing (or ladder-climbing) trick game, and there are many versions of this type of game; "President" was what my...

Latin American New Game Round-up: Thirsty Mages, Bustling Beaches and Exploding Potatoes

Latin American New Game Round-up: Thirsty Mages, Bustling Beaches and Exploding Potatoes

Aug 06, 2017

As my previous round-up was received somewhat well, here's the promised sequel:[Editor's note: Hilko submitted this article in mid-May 2017, and somehow I have neglected to publish it until now....

ads