Game Preview: Penguin Tasso, or Genetic Stick-Laying

Game Preview: Penguin Tasso, or Genetic Stick-Laying
Board Game: Tasso
Board Game: Tasso
Editions from OPEN'N PLAY
Tasso is a ridiculously simple game from designer Philippe Proux that has been released in a few editions since the first version from his own Ludarden publishing brand in 2004. Proux specializes in creating games with minimal rule sets that use only wooden components, and Korean publisher OPEN'N PLAY has released a new version of the game titled Penguin Tasso — which is odd given that the penguins appear solely on the cover, but perhaps the publisher wanted more opportunities to highlight the work of artist Dahee Lee.

To set up Tasso, place the playing board in the center of the players, then divide the sixty wooden sticks evenly among all the players. On a turn, place a stick horizontally either on the board or two other sticks at the same level that have no other sticks already on them. If you place a stick on top of two unencumbered sticks, you take another turn immediately. Whoever plays all of their sticks first wins.

That's it.

From gallery of W Eric Martin

Board Game: Tasso
Board Game: Tasso
Earlier editions
I've played Tasso about twenty times on this review copy from OPEN'N PLAY, almost entirely with two players aside from a couple of three-player games. Tasso feels like it should win an achievement award in the category of "game minimalism" because in some ways it feels like the game isn't even there. I'm placing sticks and building something as if I were interacting with my son during his infant years — yet the game is there all the same, with you honing in on the precise distance at which one stick can cover (or not cover) two, and you start seeing the arrangement of sticks in a different way. Cue flashbacks from The Matrix when Neo suddenly starts seeing code.

From gallery of W Eric Martin

Tasso is akin to other minimalist abstract strategy games in that everything related to the game is in front of you with nothing hidden. You need to look ahead to imagine what will happen as a result of you playing there and whether you can profit from that move, except that "there" is far less defined than in other such games — and that freedom is both intriguing and entrapping because even after this many plays, I can't "see" more than a couple of moves ahead in certain tiny portions of the board. Things develop in similar ways from game to game, yet not precisely the same way, which makes me think of the game is being a representation of how lifeforms evolve. One little change here or there, and the result after sixty moves is nothing like what you've seen before, at least not exactly.

Here's an overview video of Penguin Tasso in which my exchange student Lisa and I play out a full game in just a few minutes:

Related

SPIEL '19: Day 0, or First Glances at a Few Releases

SPIEL '19: Day 0, or First Glances at a Few Releases

Oct 24, 2019

SPIEL '19 opens in one hour from when I'm writing this, so let me limit myself to a few notes about some of the pics that I took on set-up day, Wed. Oct. 23, all taken in the media presentation...

Hachette Livre Buys Blackrock Games; Asmodee Picks Up Lui-même

Hachette Livre Buys Blackrock Games; Asmodee Picks Up Lui-même

Oct 23, 2019

Ahead of SPIEL '19 opening on Thursday, October 24, news of two acquisitions has emerged:• First, French book publisher Hachette Livre — which purchased Gigamic in early 2019 and founded...

Prepare to Go Back to the Future Again, While Mrs. Maisel Brings the Past to the Present

Prepare to Go Back to the Future Again, While Mrs. Maisel Brings the Past to the Present

Oct 23, 2019

I'm going to keep things brief today as I want to ensure I'm fresh for SPIEL '19 preparations and presentations:• Funko Games has teased a future Funkoverse Strategy Game release:• Aaaaand...

SPIEL '19: Day -1, or Setting Up Shop

SPIEL '19: Day -1, or Setting Up Shop

Oct 23, 2019

SPIEL '19 opens on Thursday, October 24, but plenty of people were at work in the Messe Essen on Tuesday, including the BGG team since we start livestreaming on Wednesday in order to get in a...

Designer Diary: Age of Dirt: A Game of Uncivilization

Designer Diary: Age of Dirt: A Game of Uncivilization

Oct 22, 2019

Age of Dirt: The BeginningThe history of human (un)civilization is not for the faint of heart, and to understand it a little bit better, we have to go back nearly a decade.Back then, I had...

ads