Game Preview: Four Gods, or Building Blocks of New Worlds

Game Preview: Four Gods, or Building Blocks of New Worlds
Board Game Publisher: Ludically
Despite being at Spiel for five days each year and being surrounded by hundreds of games new and old, I play only a handful of games in Essen, and the games that I do play tend to be prototypes since I'm trying to stay ahead of the game release calendar in order to be of service to you, gentle reader.

Of the games that I did play, I actually played one of them twice on different days, with that game being a prototype of Four Gods, due out in 2016 from designer Christophe Boelinger and his company Ludically. Four Gods caught my ear at the Asmodee game night event that introduces forthcoming games to its distributors and large retail partners — with most of the games presented there being off-limits for public discussion right now — thanks to Boelinger's claim of this design being the only one in existence that takes less time to play when you have more people at the table. (I can think of two possible counter-examples, but my copies of them are in storage, so I can't check the label. Any suggestions?)

At game night, I watched people play (as depicted below), then had to try it out myself. Boelinger later brought the Four Gods prototype to the BGG booth, and we recorded an overview of the game from him as well as a full seventeen-minute playthrough and scoring. That's a first for us at a convention, but this game is far easier to absorb visually compared to what's possible in a description — at least I think so, but here I've laid out both description and videos and you can follow whichever path is preferable for you.

Quote:
Four Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world.

In more detail, players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand, with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world.
Board Game: 4 Gods


Quote:
When play begins, each player simultaneously starts laying tiles into the frame; each tile must be adjacent to two sides to be placed, so initially tiles can be placed only in the corners of the frames, with players building inward from there. Players can place tiles anywhere that they can legally be placed (two sides are adjacent to the frame or previously placed tiles and all landscapes match across tile borders.

Instead of placing a tile, a player can place it in their personal discard area, which can hold at most ten tiles. When a player has both hands free, they can draw two new tiles from the bag; alternatively, any player with a free hand can pick up any tile in any discard area and place it in the world.

At any point during the game, a player can claim one of four gods and that god's followers. Each god is associated with a particular type of landscape, e.g., the merfolk god. Once a player has followers, they can place a prophet on a tile they just placed to claim that section of landscape. Players can place any number of prophets in a landscape as long as they're placing each prophet on a tile they just added to the world.
Board Game: 4 Gods


Quote:
At any point in the game, if a player thinks that a section of the board cannot be filled with a tile — e.g., a space that's surrounded by four types of landscapes — that player can place a round city marker in that space. Anyone can then claim that city with a prophet. If a matching tile is found later, a player can "smash" and claim that city, replacing it with the tile.

Once the world is filled or players agree that no more tiles can be placed, the game ends. Each player scores five points for each city occupied or smashed. Each landscape with one or more prophets is worth a number of points to the player(s) with the most prophets in it equal to the number of tiles in that landscape minus the number of prophets in it. The landscape with the largest mass rewards its god with a large bonus, with the second and third largest masses rewarding their gods with smaller bonuses; similarly, the landscape that appears in the most distinct groups rewards its god with a large bonus, with the second and third largest groups again rewarding their gods with smaller bonuses.

Whichever god has scored the most points wins!
And now in video format:



Related

Spiel 2015 X: Pegasus Spiele — Mega Civilization, Pi mal Pflaumen, OctoDice, Mondo: Der rasante Legespaß, Mmm! & Expansions for Istanbul, Camel Up and Port Royal

Spiel 2015 X: Pegasus Spiele — Mega Civilization, Pi mal Pflaumen, OctoDice, Mondo: Der rasante Legespaß, Mmm! & Expansions for Istanbul, Camel Up and Port Royal

Oct 27, 2015

• The biggest game at Spiel 2015 by almost any measure that you can imagine was Mega Civilization from designers Flo de Haan and John Rodriguez and publisher 999 Games, with Pegasus Spiele...

Spiel 2015 IX: Grand Austria Hotel, Hengist, SteamRollers, Otter Nonsense, Argo & Dojo Kun

Spiel 2015 IX: Grand Austria Hotel, Hengist, SteamRollers, Otter Nonsense, Argo & Dojo Kun

Oct 26, 2015

• Going in to Spiel 2015, gamers undoubtedly had high expectations for Grand Austria Hotel, the annual big box title from Lookout Games, given that the designers are Virginio Gigli — part of...

New Game Round-up: Kung Fu Panda, Siege of the Citadel & OMG Royal Goods!

New Game Round-up: Kung Fu Panda, Siege of the Citadel & OMG Royal Goods!

Oct 26, 2015

• During Spiel 2015, Modiphius Entertainment announced two upcoming releases for 2016, and while I tweeted about them at the time — at least I think I did; it's hard to recall everything from...

Spiel 2015 VIII: Stronghold, Neuroshima: Convoy, Legacy: Five Families, Theseus: The Dark Orbit – Hunters and More from Portal Games

Spiel 2015 VIII: Stronghold, Neuroshima: Convoy, Legacy: Five Families, Theseus: The Dark Orbit – Hunters and More from Portal Games

Oct 26, 2015

• Portal Games debuted three titles at Gen Con 2015 — but not content to leave it at that, the Polish publisher then went on to introduce four new titles at Spiel 2015, with two items being...

Crowdfunding Round-up: There's a New Grim Reaper in Town

Crowdfunding Round-up: There's a New Grim Reaper in Town

Oct 25, 2015

(Editor's note: My apologies to Dustin, but I've been on the road since Spiel 2015, so I wasn't able to publish this post on Sunday, Oct. 18 as scheduled. I've updated some of the listings to...

ads