Game Overview: Träxx, or I'm Walking a Line, Visiting Hexes in Order

Game Overview: Träxx, or I'm Walking a Line, Visiting Hexes in Order
Board Game: Träxx
At Spielwarenmesse 2015, German publisher Nürnberger-Spielkarten-Verlag took a few moments from adding additional syllables to its name to present me with an overview of its two new titles for the first half of 2015: Steffen Benndorf's The Game (which I recently previewed in this space) and Benndorf and Reinhard Staupe's Träxx, which I'm explaining now (so to speak) since I didn't record anything at the fair, but NSV did give me a review copy to take home.

Träxx fits the style of Qwixx — another Benndorf creation — and Christof Tisch's Mosaix in that some random thing is presented to all players, then they use it the best way they can in their individual playing areas. Mosaix gives one player each turn the ability to arrange the rolled dice, but then everyone must place this dice arrangement in their grid (if possible), while Qwixx gives a whiff of a race in that you can close out a scoring column before someone else, thereby potentially causing them to be pantsed in later rounds when they can't tick off a number.

Träxx boosts the competition for this style of game as players can cut the scores of their opponents by hitting targets before they do — but naturally you can't hit everything first, and in your race to kneecap opponents, you can end up doing more harm to yourself than them.

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