Game Overview: ReCURRRing, or The Art of Spinning Your Wheels

Game Overview: ReCURRRing, or The Art of Spinning Your Wheels
Board Game: ReCURRRing
I love card games. If I had to choose between card games and any other type of games — heck, between card games and all other types of games — I'd choose card games. Each hand is a mystery, a puzzle of sorts to figure out, a hand of tools for you to cut and extract other players from the game. You pick up that hand of cards, and it's like dozens of other hands that you've held before, but this one is slightly different, just as you know the hands of your opponents are all slightly different, and you have a fresh challenge in front of you.

The game's on the table, yes, with the cards showing who's winning right now and the scoresheet showing who's winning in a larger sense, but the game is also above the table, with you trying to figure out what others are trying to do, with you pondering what they can do. Good card games involve hand management, a term we record in the BGG database, but they also involve risk management and deduction and bluffing and pressing your luck and memory — so many skills come into play in a game created from the simplest of components, and hundreds upon hundreds of these games exist. So much variety, all at the whims of their creators.

ReCURRRing from the Japanese design/publisher group team SAIEN is yet another of these creations, with this being a shedding game, a game in which you want to rid your hand of cards before anyone else, and while you and I have seen dozens of games like this before, we haven't seen precisely this game, with its simple twist of you being forced to pick up whichever cards you play over — a small change that puts your head in knots as you ponder how to stay in a round and make progress and somehow, unbelievable as it might sound, give yourself a shot at winning.


Board Game: ReCURRRing


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