Game Overview: LOT, or Lining Up Tokens in All the Wrong Places

Game Overview: LOT, or Lining Up Tokens in All the Wrong Places
Board Game: LOT
In 2012, designer Néstor Romeral Andrés released the abstract strategy game LOT, a.k.a. Line of Three, through his own nestorgames brand, then German publisher Clemens Gerhards picked up the game for release in a fancy wood edition (as is its custom) in 2015.

LOT is a straightforward game with simple rules: Take turns placing a token of your color on an empty space on the game board. If you make a line of three tokens of your color, remove two of the tokens and place a second token on the one that remains, making it into a stack. If you create a line of three stacks in your color, you win.

That's it! I received a review copy of the game from Clemens Gerhards, played it more than a dozen times with my friend Natalie, recorded an overview video, then...forgot about the files for one year. Boo.

I've now edited the files into the video below, and while watching us play two complete games, I have discovered that one possibility I didn't consider when recording the video is that I am terrible at playing this game. More specifically, I realized only with the separation of time and through observation of me as if I were someone else that I might be playing this game too simplistically, going for level one blocks that aren't going to work because it's almost impossible to stop someone from creating a stack and ignoring the need for level two blocks that will keep someone from winning.

After all, creating a stack is necessary for winning, but I don't have to worry about the opponent creating the first stack or even the second. The third is what kills you, so look beyond the immediate attack to have a wider view of what's happening. Maybe I need to create game overviews the way that Richard Linklater created Boyhood: Record something once a year, then compile the shots to record how someone's opinion can change with repeated plays...

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