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I disagreed with the idea of this being a goal that game designers should shoot for and mentioned Leo Colovini's Hot Tin Roof from Mayfair Games as one such example of a game that allows you to nail your foot in the ground so that you move only in circles. Said past Eric: "I still need to record a video about Hot Tin Roof, so perhaps I can dig into the topic more at that time." Well, that guy has finally done the job he promised months ago, but he forgot to mention in that video several odd details about the game:
• He forgot to cover the way that the cat colors (black, white, gray, orange) don't match the token colors (brown, purple, blue, orange), leading to some confusing moments during the game when you're not sure who owns which catwalks and shelters.
• He forgot to point out that the nicely detailed game board highlights the precise spot on the ground where the pipe over which the cats will walk is missing, thereby obscuring the important detail that the pipe is missing and this gap needs to be closed by the placement of a catwalk.
• He forgot to finger the oddness of using a can of sardines as one unit of food/currency and a fish for ten units of food/currency, despite the can of sardines having fish inside of it, which suggests that the can should be more valuable.
• He failed to note that the name "Hot Tin Roof" probably doesn't resonate with anyone under a certain age, making it a curious choice for this design, but in retrospect he acknowledges that choice as superior to "Hot Bakestone".
He's still learning how to do this. Give him another year, and he might finally remember to say all the stuff that he intended to say.