Game 411: Patchwork

Game 411: Patchwork
Board Game: Patchwork
As an experiment, I've put together this photo series of Uwe Rosenberg's Patchwork, released in Europe by Lookout Spiele and in North America by Mayfair Games, along with an overview of how to play. Partly this is an excuse to try to get better at taking photographs, but I've also been pondering different ways of providing overviews of newly released games. (For the record, I purchased this copy of the game.)

I still plan to record overview videos of some titles, but with recording time at a premium and the flow of new games never ceasing, I thought I'd try something new. Let me know what you think...

From gallery of W Eric Martin


To set up Patchwork, arrange the patchwork pieces in a circle, place the large token next to the 2/1 piece, and give each player five buttons as currency.

From gallery of W Eric Martin


On a turn, you either buy one of three patches in front of the token -or- you pass to move your time token just ahead of the opponent's token and earn buttons equal to the number of spaces moved. When you buy a patch, you move the large token to the space formerly occupied by that patch.

From gallery of W Eric Martin


When you purchase a patch, you place it on your game board in any open space where it fits. Ideally you can fill the board completely, but things rarely work out that way. If you're the first to create a filled 7x7 space, you earn a seven point endgame bonus.

From gallery of W Eric Martin


To buy a patch, you pay the button cost to the bank, place it on your board, then advance on the time track a number of spaces equal to what it shows on the patch. If you pass a button on the track, you earn income equal to the number of buttons showing on your game board; if you're the first to pass a 1x1 patch, you claim it and immediately place it on your board.

If you're not ahead of your opponent's marker after your turn, you take another turn. When you reach the center of the time track, you earn income a final time, then take no further actions.

From gallery of W Eric Martin


You lose two buttons for each empty space on your personal game board. Whoever then has more buttons wins!

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