Gale Force Nine Challenges You to Survive Against Angels, Rum Runners, and Fantasy Fighters

Gale Force Nine Challenges You to Survive Against Angels, Rum Runners, and Fantasy Fighters
Board Game: Doctor Who: Don't Blink
Starting in December 2021, U.S. publisher Gale Force Nine has announced several upcoming titles in 2022, with Doctor Who: Don't Blink from Dylan Birtolo, Josh Derksen, and Thomas M. Gofton taking a different approach from GF9's earlier licensed Doctor Who titles in that the game is based on the events of a single episode. Yes, GF9 is paving the way for potentially hundreds of future Doctor Who games!

Here's an overview of the game, which is due out in April 2022:
Quote:
The TARDIS has crashed on a derelict spaceship full of Weeping Angels: terrifying killers that can be stopped only by staring at them. But if you dare to stop looking — if you even blink — they'll send you out of time. Will the Doctor and companions be able to get all the pieces to repair the TARDIS in time? Or will the Weeping Angels succeed when so many adversaries have failed before?

Doctor Who: Don't Blink is a challenging tactical board game in which up to four players control the Doctor and his companions Amy, Rory and Clara, with them attempting to collect four parts to repair the TARDIS and escape. One player takes on the role of the terrifying Weeping Angels and attempts to outmaneuver and capture them!
• Another licensed title coming from GF9 is Pathfinder: Level 20 from designer Dylan Birtolo, with this being the first of several games resulting from a multi-year partnership with Paizo Publishing.

Pathfinder: Level 20 is for 2-6 players who hope not to find themselves on the wrong end of a sword:
Quote:
"I need just a few XP to hit level 20. There better be some kobolds down there!" Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free and then you hear the most terrifying words you've ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience.

In Pathfinder: Level 20, players take on the role of kobolds in their den, scampering away from a 19th level fighter who needs only five XP to hit level 20. They will stop at nothing until they kill a few kobolds and hit that magical gateway that leads them to near divine levels of power.

Board Game: Pathfinder: Level 20

On your turn, you play cards to help avoid the fighters, run away, and do everything you can to put obstacles (or other players!) between yourself and the humans. Your goal is to not be the kobold at the end of the fighter’s sword, with the game ending either with one surviving player or else with the fighters being forced to flee in shame!
Pathfinder: Level 20 is due out in Q2 2022, and it will be followed by Starfinder: Pirates of Skydock in Q3 2022 and Pathfinder: Tall Tales in Q4 2022.

Board Game: Tusk!: Surviving the Ice Age
• A quest for survival is also at the heart of Tusk!, a 2-4 player game from Sean Goodison and Mike Haught, although this time you're the ones doing the hunting:
Quote:
It's a race against time as the Ice Age approaches. You will need strength and food to survive and lots of it. The mammoth offers your tribes food beyond your wildest dreams, but they are powerful beasts.

In Tusk!, you and your fellow players will need to team up to hunt successfully — but there can be only one master of the hunt, and to ensure that's you and your tribe, you need to manipulate alliances, horde supplies, and make use of the land's many resources to become the most powerful tribe. The game ends when snow covers the entire playing area, and the tribe with the most food wins!
Board Game: Tusk!: Surviving the Ice Age

• And this brings us to Wise Guys, a Phil Yates design for 3-4 players due out in December March 2022 that might have you thinking "Maybe we haven't advanced that far from the Stone Age after all..."

Board Game: Wise Guys

Here's an overview of the setting and gameplay in this 90-minute game:
Quote:
Wise Guys is a quick-to-learn, cutthroat, area-control board game in which you play as one of four rival gangs seeking to strike it rich as "Rum Runners" on the rough streets of Chicago at the height of the roaring 20s.

Each turn, players wheel, deal, talk, and fight to control locations where they buy and sell alcohol, help politicians get elected, and get help in return or double-cross rival gangs. Negotiate, threaten, and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back...

Board Game: Wise Guys

Over six rounds, players take turns driving to locations in the city represented by the grid of cards at the center of the board. Different locations provide access to materials, cash, or clout that the player's gang members can "acquire" through trade, earning profit from property within their territory or by exploiting parts of the city under the control of a rival gang. All players must maintain a certain discretion as selling too much in one round will draw unwanted attention or else saturate the city in liquor — and your fellow mafioso won't be too happy about lost profits.

The gang with the most cash at the end of the game wins.

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