Fresh Releases and Imports from Blue Orange Games – Attila, R, Crab Stack, Thumbs Up! & More

Fresh Releases and Imports from Blue Orange Games – Attila, R, Crab Stack, Thumbs Up! & More
Board Game: Attila
• Time for more overviews of new games that will be on display at the toy fairs in Nürnberg, Germany and New York City, but in this case many of the same games will be featured by two different but related companies: Blue Orange Games located in the U.S. and sister publisher Blue Orange (EU) located in France. The philosophy behind the two companies seems to be similar, but they release different titles at different times for their markets and not everything shows up on both sides of the Atlantic.

To start, we have the quick-playing game Attila by Bruno Faidutti, which is played thusly:

Quote:
Attila the Hun was an infamous barbarian warlord whose army of nomadic horsemen terrorized the people of Europe and Western Asia for nearly twenty years.

Attila, on the other hand, is a light and fast-paced game in which one player controls Attila and two of his warriors while the other player controls three Roman soldiers, one of them being Roman general Flavius Aetius.

To set up, players create a playing area from the four game board tiles (such as a 5x5 square), then place their figures on empty spaces. On a turn, you move one of your tokens in a knight's move (as in chess); you can traverse occupied squares and empty space as long as you land on a free space. Then you place a scorched earth tile on any empty space. Players alternate turns, and whoever first can't move a token loses the game!
Faidutti notes in a history of the game on his blog that the original design, "Cavalcade", dates to approximately 2000, with the design having evolved in fits and starts since then, with BOG's Thierry Denoual suggesting the modular board set-up used in the final release. Sometimes simplicity takes years to emerge. Faidutti also includes this note about the game's art by Cyril Bouquet:

Quote:
I was surprised when I received the first sketches from the publisher. Since Attila is an abstract game, I was imagining something very sober and classic, with beige and brown chess like knights, not Disneyish cartoons. I asked the Blue Orange guys if they were confident such a light and humorous style could fit with an abstract game. They answered that it seemed to work for Battle Sheep, so they had very consciously decided to do it again. Well, that's their job; let's hope they were right!
Works for me, but I tend to prefer sillier, vibrant art compared to a somber atmosphere of serious play.

Board Game: Attila

Board Game: Color Clash
Fabien Tanguy's Color Clash from BOG was first released in 2013 from French publisher Ilopeli as ChromaTikTak, and like a number of BOG titles the game features super-quick gameplay and rules for multiple games with the included components. In more detail:

Quote:
Color Clash features round cards that have color words in matching or non-matching colors — e.g., the word "orange" written in blue — on the outer edge and a central image in a strong single color.

Color Clash includes six colors — red, orange, yellow, green, blue, purple — and spotting these colors quickly is often required in the six games and two solitaire challenges included in the rules.

In "Between Four", for example, you lay out the color tiles in the center of the playing area and place all of the cards face down. Players take turns revealing one card, and as soon as four instances of a color are visible — whether in the center of the card, in the color of the word, or in the word itself — the first player to slap the correct color card claims all cards bearing this color. When all of the cards are face up, the game ends and whoever has the most cards wins.

In "Antipode", you place all of the cards face up, then everyone races simultaneously to grab (with one hand) pairs of cards in which the color of the word on one card matches the written word on the other and vice versa. Whoever grabs the most correct pairs wins.
Board Game: WINK
• At Spielwarenmesse 2014, Matthieu Bonin from IELLO talked up the party game WINK from Friedhelm Krahwinkel, which French publisher Letheia had released a version of in 2013. Now Blue Orange Games is bringing the game to the U.S., with the game being played as follows:

Quote:
To set up WINK, lay out an array of numbered cards on the table, then distribute a second set of matching cards face down among the players, with a few cards not used and set aside.

On your first turn, pick one of the cards on the table that doesn't match a card in your hand, then mark it with your pawn and announce the number of this card. The player who has this card in hand must now try to discreetly wink at you in order to let you know. At the start of your next turn, accuse someone of holding the card on which your pawn sits. If you're correct, you score the card from the table while your temporary partner scores the card from their hand; if you're wrong, you turn the card on the table face down. In either case, you then place your pawn on a new card.

Each player also has a number of accusation cards, and if you spot someone winking, you can use one of your cards to call out that player. If you nabbed someone correctly, you claim both of the numbered cards.

Once all the table cards are face down or someone has scored all cards in hand, the game ends. Each scored card and unused accusation card is worth one point, and whoever has the most points wins!
Board Game: Thumbs Up!
From gallery of W Eric Martin
• All of Alexandre Droit's published designs to date have been quick-playing, pattern recognition-style games, and that trend continues with Thumbs Up!, in which you try to quickly place colored rings on your thumb to match the pattern on a challenge card that you might have to decipher first in order to make out the pattern. Stack your thumb first and you claim the card; collect five cards first, and you win.

• In addition to all of these titles, Blue Orange Games will also release some of the titles published by Blue Orange (EU) in previous years, namely Bruno Cathala and Ludovic Barbe's Dragon Run, Charles Chevallier's Wakanda, Takahiro's Sushi Draft, Stéphane Maurel's King's Gold, and Christwart Conrad's Armadöra.

• In 2014, BOG produced a small supply of Seiji Kanai's R with the original artwork by Noboru Sugiura — a game that it had also republished as BraveRats — and sold those at conventions and through the BGG store. For 2015, it plans to reprint the original version of R and make it more widely available through retailers.

• In 2015, BOG plans to release its first "heavy" strategy game: Chenier La Salle's New York 1901, which has only this short description for now:

Quote:
In New York 1901, relive the historic years of the founding of New York that led to what the city is today. Build bigger and higher skyscrapers on some of Lower Manhattan's most iconic streets (Wall Street, Broadway, Nassau, Cedar and Pine). Raise one of four legendary skyscrapers — the Park Row, the Singer, the Metropolitan Life or the mythical Woolworth — and make one of them the crown jewel of your real estate empire!
Board Game: Crab Stack
• Finally, one hallmark of BOG releases is that all of the games (to date) are aimed at a mainstream U.S. audience, so they always have a friendly look to them, as with Attila above. That's also the case with Henri Kermarrec's Crab Stack, which actually is reminiscent of Kris Burm's DVONN in its limited movement of pieces and shrinking playing space. In detail:

Quote:
Players in Crab Stack represent a family of crabs who don't start out stacked, but who will become stacked over the course of the game, preferably being top crab in the end.

Each player has nine crabs — three large, three medium and three small — and they start in random locations on the game board at the start of play. On a turn, you move exactly one of your crabs — with a large crab moving exactly one space, a medium crab exactly two, and a small crab exactly three — so that you land on top of another crab of the same size or smaller, pinning it and preventing it from moving as long as you sit there.

You can't move over open water, and if your move splits the cast of crabs, then the smaller group is washed away by the waves.

If you can't move on your turn, then you're out of the game — even if one of your crabs is left uncovered later. The last player who makes a move wins!
Board Game: Crab Stack

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