To start, we have the quick-playing game Attila by Bruno Faidutti, which is played thusly:
Attila, on the other hand, is a light and fast-paced game in which one player controls Attila and two of his warriors while the other player controls three Roman soldiers, one of them being Roman general Flavius Aetius.
To set up, players create a playing area from the four game board tiles (such as a 5x5 square), then place their figures on empty spaces. On a turn, you move one of your tokens in a knight's move (as in chess); you can traverse occupied squares and empty space as long as you land on a free space. Then you place a scorched earth tile on any empty space. Players alternate turns, and whoever first can't move a token loses the game!
• Fabien Tanguy's Color Clash from BOG was first released in 2013 from French publisher Ilopeli as ChromaTikTak, and like a number of BOG titles the game features super-quick gameplay and rules for multiple games with the included components. In more detail:
Color Clash includes six colors — red, orange, yellow, green, blue, purple — and spotting these colors quickly is often required in the six games and two solitaire challenges included in the rules.
In "Between Four", for example, you lay out the color tiles in the center of the playing area and place all of the cards face down. Players take turns revealing one card, and as soon as four instances of a color are visible — whether in the center of the card, in the color of the word, or in the word itself — the first player to slap the correct color card claims all cards bearing this color. When all of the cards are face up, the game ends and whoever has the most cards wins.
In "Antipode", you place all of the cards face up, then everyone races simultaneously to grab (with one hand) pairs of cards in which the color of the word on one card matches the written word on the other and vice versa. Whoever grabs the most correct pairs wins.
On your first turn, pick one of the cards on the table that doesn't match a card in your hand, then mark it with your pawn and announce the number of this card. The player who has this card in hand must now try to discreetly wink at you in order to let you know. At the start of your next turn, accuse someone of holding the card on which your pawn sits. If you're correct, you score the card from the table while your temporary partner scores the card from their hand; if you're wrong, you turn the card on the table face down. In either case, you then place your pawn on a new card.
Each player also has a number of accusation cards, and if you spot someone winking, you can use one of your cards to call out that player. If you nabbed someone correctly, you claim both of the numbered cards.
Once all the table cards are face down or someone has scored all cards in hand, the game ends. Each scored card and unused accusation card is worth one point, and whoever has the most points wins!
• In addition to all of these titles, Blue Orange Games will also release some of the titles published by Blue Orange (EU) in previous years, namely Bruno Cathala and Ludovic Barbe's Dragon Run, Charles Chevallier's Wakanda, Takahiro's Sushi Draft, Stéphane Maurel's King's Gold, and Christwart Conrad's Armadöra.
• In 2014, BOG produced a small supply of Seiji Kanai's R with the original artwork by Noboru Sugiura — a game that it had also republished as BraveRats — and sold those at conventions and through the BGG store. For 2015, it plans to reprint the original version of R and make it more widely available through retailers.
• In 2015, BOG plans to release its first "heavy" strategy game: Chenier La Salle's New York 1901, which has only this short description for now:
Each player has nine crabs — three large, three medium and three small — and they start in random locations on the game board at the start of play. On a turn, you move exactly one of your crabs — with a large crab moving exactly one space, a medium crab exactly two, and a small crab exactly three — so that you land on top of another crab of the same size or smaller, pinning it and preventing it from moving as long as you sit there.
You can't move over open water, and if your move splits the cast of crabs, then the smaller group is washed away by the waves.
If you can't move on your turn, then you're out of the game — even if one of your crabs is left uncovered later. The last player who makes a move wins!