Friese's large design for 2022 is Findorff, and it seems akin to 2020's Finishing Time and Faiyum in the flow of actions among the 1-5 players, with everyone taking one action on a turn and a reset action occurring at different times for each player depending on their particular pace of play. Here's background info on the setting:
In Findorff, the game, you build up the district of Findorff in the period from 1803 to 1916. Historically, six major railway stations stood in Findorff during this period to connect to Hannover, Hamburg, Oldenburg, and Bremerhaven. While they were all later replaced by a single big main train station, you raise another three new rail stations at one of the two main roadbeds. Besides using boats on the peat canal, this small railway helped to transport even more peat from the bog in the north of Bremen to Findorff. During the first half of the 19th Century, peat was the most important commodity for heating the houses and for supplying energy to the industry. In the late 19th century (and in the game), peat lost its importance once when replaced by the energy-rich coal.
On a turn, you take the action where your foreman is located on your personal action board, or you move the foreman 1-3 spaces down the board (possibly circling back to the top) to a different action. When you pass over the end of your board, you take a bureaucracy action that burns peat, adds rails to the roadbed, resets your workers (with one of them dying), and possibly earns your income, then you take your chosen action.
The actions are purchase, hire, produce, and sell. You purchase action tiles (which allow you to take an action more than once during a single turn), production tiles (for bricks, peat, and rails, the game's three resources), or a structure, whether one in hand or one from the market. When you purchase a structure, you pay the cost and gain either a one-time bonus, income during each of your bureaucracy steps, or an upgrade to an action. If you purchase from the market, you must place one of your hand cards in the market. You hire 1 worker for each icon on your action board. You produce goods by placing workers on one of your production tiles, with a limit of ten goods in your personal warehouse. You sell peat to the market (with the price rising and falling as supply fluctuates, akin to Power Grid), sell rails for construction of the railroad (which initially burns peat, driving up prices, while adding peat to the market in the second half of the game), and build houses in Findorff.
The game ends when the second roadbed is complete, with players earning victory points for remaining resources, money on hand, and (most crucially) structures built.
The second title from Friese and 2F-Spiele is Fancy Feathers, a card game for two players, although with multiple copies of the game you can compete with up to six players at a time. Here's an overview:
When setting up, choose six of the twelve card types included in the game. In total, 924 different combinations are possible! Shuffle the cards, then remove from the game as many cards as three times the number of players, then lay out five cards face up in a row, placing the player tokens in a random stack. On a turn, move your token as far along the row as you wish to land on a card or another player token. If at the start of your turn you were alone on a card and at the back of the row, collect the card you were on, along with any others behind you. After you move, if necessary, lay out cards from the deck so that five cards lie in front of the player who is farthest down the row, then whoever is farthest back in the row takes the next turn.
Once the final cards from the deck have been placed in the row, you can choose to exit the row instead of moving, and the game is now over for you. Once all players have exited, tally your scores to see who has the most points.
Fancy Feathers works with up to six players. but to play with more than two people, you need additional copies of the game to have the required numbers of animal cards and wooden discs.