Explore Bangalore, Hagen, and Marrakesh on Your Tabletop

Explore Bangalore, Hagen, and Marrakesh on Your Tabletop
Board Game: Namma Bengaluru
• Indian publisher Dice Toy Labs has released a tile-laying, city-building game in honor of its hometown of Bangalore, with the 2-4 player game Namma Bengaluru taking 30-45 minutes to play.

Here's an overview of the setting and how to play:
Quote:
For many decades, Bangalore was the Garden City of India, but now it sports a different avatar. With the rise in IT companies all over the city, Bangalore became popular as the Silicon City of India, sometimes also referred to as the start-up capital of India. Ask a local about the Bangalore they remember, and you will be taken on a walk down memory lane of an era gone by: Sprawling green parks filled with trees, beautiful lakes, bustling markets and shopping centers contrast the buzzing business and industrial areas against the solace of cosy residential areas.

Namma Bengaluru — or "Our Bengaluru" as translated from the native language Kannada (which is pronounced "Kun" like in "gun" and "nada" like "na-da") — is a game inspired by the publisher's hometown of Bangalore, India.

Board Game: Namma Bengaluru

In the game, you plan and build neighborhoods in the city of Bengaluru. To start, you have a hand of two tiles (with tiles coming in five types) and a neighborhood card that shows a way to score points. On a turn, you either play a tile into the city, matching tile types or roads to do so; swap the tiles in hand for two new ones; draw a neighborhood card; or remove a neighborhood card in hand to place a tile on top of an existing tile. When no tiles remain in the draw pile, each player takes a final turn, then reveals their neighborhood cards, scoring for each pattern of tiles in the city that matches what's shown on their card; some cards provide bonus points based on your ability to place tiles of the right type next to scoring patterns you have.

Whoever scores the most points wins, with ties being broken in favor of whoever holds fewer cards.
Board Game: Hagen 1888
• Let's turn to another game created to give tribute to a city: Hagen 1888, which was published by the City of Hagen, Germany itself in celebration of the 275th anniversary of (as best as I can understand it) when its residents gained civic rights. Designer Martin Schlegel, who is from Hagen, was hired to create a game about the city, which the city then published and sold for only €5 a copy. I would guess the city wanted to cover its costs, but didn't want to dissuade potential buyers by making a profit on the release.

Here's an overview of this 2-5 player game that you admittedly might have trouble finding for sale outside the borders of Hagen:
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Visit a bygone Hagen, Hagen in 1888, one year after it became an independent city in Germany. On this "dice walk" through the city, you can visit thirteen historical places, many of which are still in the same place today, while others have changed structure significantly and some have moved locations or disappeared.

Board Game: Hagen 1888

In Hagen 1888, you want to visit a variety of locations, but ideally you can reach the right locations at the right time to score more points than others. On a turn, you roll the six-sided die, then either bank those movement points or roll again; if you roll again and get a result higher than your first roll, you bank the sum of the two rolls; if your second roll is equal to or lesser than the first roll, you bank no movement points this turn.

Next, you can move your figure on the game board, which depicts a network of walkways. Most spaces on the walkways are gray, but the board has twelve lettered building spaces in six colors as well as the Rathaus (town hall) in a seventh color. If you start on a building, you must move; otherwise movement is optional. One point of movement takes you to an adjacent space on a walkway.

If you end your movement on a lettered building (which must differ from where you started), you can place one of your eight tokens in the lowest open space on the "Hagen points" board for that letter.

Board Game: Hagen 1888

If you end your movement at the Rathaus, you remove your figure from the game board and place it on a 4-point space in the Rathaus section of the "Hagen points" board. On each subsequent turn, you no longer move your figure, but instead you may spend 6 movement points to raise a previously placed token in a letter column to the first open space higher in that column; alternatively you can spend 12 points to move it up two spaces. Once you are in the Rathaus, to end your turn, place one of your eight tokens on a 1-point space in the Rathaus.

At the end of your turn, you must have fewer than 8 movement points banked. Once a player has placed all eight of their tokens on the Hagen points board, the game ends at the conclusion of the round. Players score the points listed next to their placed tokens, in addition to 1 point per 4 banked movement points and 3 points for each color of building in which they have a token, with a maximum color bonus of 21. Whoever has scored the most points wins.
• While going through my inbox, I discovered this link that I had sent to myself months ago:

Yes, Queen Games had teased the third and fourth titles in the "Stefan Feld City Collection" in May 2021, but perhaps it's good that I waited until now since Queen has now released more info about Marrakesh, which will be a new design from Feld for 2-4 players with a playing time of 120 minutes. (New York City, by the way, is a new version of 2013's Rialto.

Here's an overview of how to play Marrakesh:
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Compete with other influential families in the city to achieve the most honorable titles through the skillful use of assistants and resources at your disposal. The player who succeeds in doing this best becomes the new "Obermufti" of Marrakesh.

Board Game: Marrakesh

Marrakesh is played over three rounds, with each round consisting of four turns. On each turn, players simultaneously and secretly choose three colored cylinders from behind their screen. Then, in turn order, they place matching colored assistants on their player board and perform the corresponding action, then all cylinders are placed in the cube tower. Then, in turn order, players select a color and take 1-2 of the cylinders that have passed through the tower (or those that were stuck from a previous round but have now emerged) and place them on their player boards. These cylinders will enhance future actions taken in the same color in future rounds.

Actions allow players to gain wealth, which can be traded for influence in the city. Performing various actions also earns bonuses and enhances actions even more as the game proceeds. The player who scores the most points by the end of the game wins.
And here's a prototype of the design that a BGG user had discovered on Feld's Twitter once the title of this game had been revealed:

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