What's even better is that 2012 has brought about the release of Crazy Creatures of Dr. Doom from White Goblin Games in Europe (to be released in the U.S. as Crazy Creatures of Dr. Gloom from Stronghold Games), but the prototype for that game didn't have a monster theme at all!
At that point the publisher brought in the idea of alternatively giving other players a card as a "gift".
In the end, the overall gameplay is about playing creature cards from your hand, changing the order of the cards to be played in order to get rid of specific cards, and blocking others from playing their cards. After playing a number of games equal to the number of players, the player with the fewest minus points wins.
That's roughly about it. Since the game has just a few rules, the development work with the publisher and the illustrator wasn't long. The main work was finding a good fitting and nice theme as well as a name to match. The illustrator, Dennis Lohausen, wanted to add kind of a steampunk style. The artwork is nice, especially the rule booklet, which includes a lot of small sketches with pseudo-scientific text, giving the ruleset an atmospheric look.
Michael Schacht
While out in Europe, Crazy Creatures of Dr. Gloom is available via preorder from Stronghold Games with delivery anticipated in August 2012.