• Another title announced in April 2012 by Cryptozoic was The Hobbit Expandable Trading Card Game, and some details about this item have now been released. This will actually be a family of games titled The Middle-earth Expandable Card Game, with all cards in the series having the same back so that players can build their own decks once multiple releases have appeared. The first title in the series, due out sometime in 2013, is The Hobbit: An Unexpected Journey Expandable Card Game, a competitive game for 2-4 players that includes four decks of cards: two for heroes, and two for villains. Each player has his own deck during play, with the cards being used to perform deeds, confront encounters, and earn the "Story Points" needed for victory.
As noted on ICv2, each film in the LotR series will have one starter deck and two expansion packs designed around a particular theme or setting.
• Yet another title announced back in April 2012 by Cryptozoic was a board game titled The Hobbit: An Unexpected Journey. The announced Q2 2013 release date is still on target, and the game has been revealed to some degree by Cryptozoic, with Reiner Knizia – no stranger to the Lord of the Rings setting – being the game's designer. Here's an overview of the game from the publisher:
• Cryptozoic also has another board game forthcoming based on The Walking Dead television series, with The Walking Dead Board Game: The Best Defense being due out in Q3 2013. Players can't take the role of zombies this time, as they could in The Walking Dead Board Game, but they might still be working against the group on some occasions. Here's an overview of the game:
Walkers and other calamities are triggered in different locations by a 48-card event deck, which players draw from each round. They must then figure out how to minimize the effects of these events, using dice to resolve combat and determine the outcome of some events. They can work together to combine their combat abilities or split up to cover more ground. If the Survivors don't clear the Walkers out of a location, they'll lose resources – and if any resource deck runs out, the players lose the game. Thus, players need to keep the Walkers at bay while not using up too many resources themselves.
Unlike most cooperative games, The Walking Dead Board Game: The Best Defense includes a leadership role that player can take for one or more rounds – or even the entire game, if others allow him to do so. Each player character has a unique leadership ability that provides a bonus while that character is in charge, though, so expect some competition for the top spot.
The Walking Dead Board Game: The Best Defense includes two gameplay modes. In the "beginning player" mode, players share all information on their event cards so that the leader and others can take everything happening in the game into consideration. In "expert player" mode, players may not share their event cards, which means that leaders might make decisions that are detrimental to other players – but those players can defy the leader (for a cost) and make their own moves. Why would they do this? In addition to just trying to stay alive, each player has a secret "ulterior motive" card that specifies a mission for that player. If he completes that mission, then he wins the game, even if the Survivors as a group would otherwise lose.