![Crowdfunding Round-up: Victory or Death or Prison or Demolition or Robot Combat or Yakitori](https://cf.geekdo-images.com/O-lWszoDPF8b81TXf_70TA__medium/img/A9e2A_BvQBnTBazGcLx_Y3EWTjI=/fit-in/500x500/filters:no_upscale():strip_icc()/pic2863686.jpg)
• Mayday Games plans to bring Francesco Giovo and Marco Valtriani's party game Vudù to U.S. shores under the unsurprising name Voodoo so that more people have the chance to mix magical ingredients, curse others, and make them do silly things. (KS link)
• Singapore-based Medieval Lords is funding a new edition of the press-your-luck card game Queen of the Hill from Dominic Michael H., while also funding Little Monsters, which plays exactly the same as Queen of the Hill but with new artwork and card titles. It's an interesting A/B test in terms of appealing game themes and graphic design, and a test for BGG as well since we should really squash these games into a single listing. How long will it take for us to do that? (KS link)
• Robots: Battle for the Coal Heart from Duncan Davis and his Sherwood Games has 3-6 players in a "fast-paced role-selection robot-building game" of combat for control of The Coal Heart of Unlimited Power. (KS link)
• Sabotile: Isles of Hexoté from newcomer Grizzly Forged Studios and the design team of Corrao, Fuelle, Moy, Park, and Tsay tells you a lot about the game in the title: You're placing hexagonal tiles in a hexagonal grid to sabotage others while trying to capture your totem from the center of the island. (KS link)
• At Spiel 2015 BGG interviewed designer Jacob Jaskov about his two-player relationship-building/bluffing game Fog of Love, and now he's trying to bring it to a larger market through his publishing brand Hush Hush Projects. Interestingly, Jaskov said in a note to me, "Dead of Winter is one of the key sources of inspiration for designing Fog of Love, with the Crossroads cards inspiring the Story cards." (KS link)
• For 51st State: Master Set, the new edition of Ignacy Trzewiczek's 51st State from Portal Games, the publisher has merged a regular preorder system with the practices of crowdfunding campaigns, offering stretch goals (city promo tiles, solitaire rules) based on the level of preorder funding received by the time the game goes to print, which will most likely be in May 2016. (Publisher link)
• Designer/publisher Michel Baudoin of Wacky Works debuted in 2011 with Space Maze, then took a few years off before readying the demolition derby game Crash'em, in which players have fifteen seconds each round to plan three actions. (KS link)
• The Daedalus Sentence from designers Tom Bleys, Ian Van Gemeren and Bart Waeterschoot and publisher Eagle-Gryphon Games is a co-op design in which players must escape from a labyrinthine prison that is represented by a game board with four rotating rings. And if you get tired of that, you can have someone take charge of the prison to try to keep everyone else in place. (KS link)
• Odd Hackwelder's Glass Face from his own Hacko Games is a "fast-paced game about rolling dice and slapping faces". That's probably not a claim that you'll see on many other games. (KS link)
• The deduction card game Get Adler! from Randy Thompson and Caper Games funded in January 2016, and now Thompson is back on KS to fund the Whispers expansion that bumps the game up to eight players. (KS link)
• Benjamin Sperling's Yakitori from Daft Concepts is a 2-5 player worker placement game in which players buy, skewer, cook, and sell food for profit. Fire not included. (KS link)
Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM