In Family Vacation players each have four family members and a car. A turn consists of moving your car one space. Each family member has two random interests (such as Golf, History or going to the Beach). When your family visits a space corresponding to an interest they have, your family gets happier. Every time you travel on the road, it's boring and your family loses happiness. While trying to make your family happy, you might also want to visit bonus attractions (such as the Statue of Liberty and the Golden Gate Bridge). Once a space has been visited, it is no longer available to other players. Some spaces require the drawing of a card, which can be good or bad. Maybe your family will stop for a snack, or perhaps someone will have to visit the bathroom – right now!
In addition to your car, each family has one Plane Ticket which allows quick travel between any two airports. Just make sure you plan for the long drive home!
Once your family has had a good vacation and you are satisfied with their level of happiness, you can head home and lock in your score. Players may head home at any time as long as they have visited at least one of their target destinations. Once one player has gone home, a countdown begins; all other players have seven turns to make it home. Players who are home score bonus points while they wait for the last few turns to wind down. In the end, you'll compare notes – that is, scores – and see how your vacation stacks up against everyone else's. Who has bragging rights for this year?
That said, the project is still a mixed bag of items, with the main funding goal being an app version of Small World for both Android devices and Steam, in addition to add-ons like three new races and powers from designer Philippe Keyaerts for the iOS app; cardboard versions of these new races and powers; the iOS app itself plus these new digital items; a new double-sided six-player game board from Keyaerts that works with Small World on one side and Small World Underground on the other; an encyclopedia of all the races and powers to date; the ability to design your own race (which are all claimed!); and a signed-and-numbered deluxe version of the game with wooden tokens, metal coins, miniatures, and other component pimpage.
Days of Wonder notes that the Designer Edition – which will be in English only – will consist of a single production run and arrive in 2014, with only a limited number of copies being be made available for the retail channel at a MSRP of $400 instead of the current low, low price of $320.
• Following the delivery of Unexploded Cow to KS backers, U.S. publisher Cheapass Games is diving into its vaults to transform a previously released game once again, this time the movie-making themed Deadwood. (KS link)
As with Unexploded Cow, however, Deadwood is not being released "as was" but has been reworked from set to stage by designer James Ernest, who has gone into extensive detail about changes in the gameplay on the Cheapass Games website. The heart of the game – using an actor to take on movie roles – remains the same, but all the details around how and why and when you'll get paid and where and with whom you'll shoot have been tweaked in various ways. Ernest posted a print-and-play version of the revised game in 2011, and now he's hoping to release a beautified version of that design. Here's a game summary:
In Deadwood, players wander across the backlot each day, looking for acting jobs. Your actor is a six-sided die, and the number on top represents your status. (These dice are never rolled; they just show your status.) After you take a role in the movie, you can roll a die and try to "act", or you can "rehearse" to improve your odds. As you work, you'll earn money and fame, and you can trade those things at the casting office for higher status, which brings you the ability to take better-paying roles.
At the end of the game, you add up your money, fame, and status points, and the player with the highest score is the best actor at Deadwood Studios!
If you knock pieces off the tower, you keep them on the side, losing one point for each brick in such a piece. When a player plays her final piece, the game ends. Players then score one point for each brick of theirs visible from a top-down view of the tower. Whoever has the high score wins.
Tremblex, a revised version of Shake Shake Tower, uses the same pieces and nearly the same scoring method, but players are free to place pieces as they wish on the tower – with one small exception that drives play in a different direction. Each piece you place must touch one of your pieces already in play; if all of your pieces have been covered by other players, then you're forced to sit out until someone else knocks pieces off the tower! Once this happens, all players are back in the game. The game ends when a player places her final piece, and players tally their scores, earning one point for each brick showing from a top-down view of the tower, losing one point for each brick in pieces knocked off the tower, and collecting a three point bonus if their piece is highest up in the tower.
Tremblex includes variant rules as well, such as a cooperative mode in which players try to complete the tower with no holes and a two-player game in which opponents place pieces only on their half of the platform, trying to scale higher than the other player in order to win.
In game terms, each round players secretly stack three of their ten action cards, then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates, he will still shove away! Some cards bear a skull on them, and these powerful cards must remain on the table the round after they're played, but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board, the game ends and the owner (or owners) of these pirates win! Watch out, though, as sometimes every pirate will end up in the drink, which means that no one wins other than the sharks circling in the water below...
As for what is actually included in the expansion, for now Worthington has noted only that Flash Point: Fire Rescue - Extreme Danger includes six different building configurations and can be combined with the 2nd Story expansion to create four additional building configurations.