Crowdfunding Round-up: Tiny Games in a Post-Apocalyptic World Built on Too Many Bones

Crowdfunding Round-up: Tiny Games in a Post-Apocalyptic World Built on Too Many Bones
From gallery of W Eric Martin
• In 2015, designer/publisher Chris Handy of Perplext released eight tiny games that took up less space that one copy of a pocket game from most other publishers. Now Handy is back with Pack O Game 2, a set of four games — GYM, ORC, RUM, and SOW — each the size of a pack of gum. The Kickstarter campaign had topped $16K (out of a $20K goal) within hours of launch, and Handy has an unannounced number of stretch games (instead of stretch goals) to add to the project as it progresses. (KS link)

• Mauro Pane's co-op dungeon crawler Darklight: Memento Mori from Dark Ice Games has been in the works since 2013, met its $98K funding goal within three days, and fulfills the miniatures section in this c.f. post. (KS link)

• To handle the Lovecraft portion, we have Richard Laufenburger's Lil' Cthulhu from De-Evolution Studios, a take that-style game in which players want to keep the little guy happy by giving him toys while thwarting others from doing so. (KS link)

 
• David Ladyman's Star Traders was released by Steve Jackson Games in 1987, and nearly three decades later Ladyman has revamped this cargo-delivery science-fiction game and is releasing it himself under the brand Trader's Luck Games, while still keeping the Star Traders name. (KS link)

• Another title making its way to self-publication is Andrew Cox's The Wastelanders: 2048, first released through The Game Crafter in 2015, which drops players into a post-apocalyptic world in which they fight one another for food and try to outlast everyone else, even though they're going to die in the end anyway. (KS link)

End of the Line from Seppy Yoon and Fight in a Box covers similar ground as the title above, with each player using their family members to collect food, water, fuel, and ammo in order to survive the horror around them. From the game description: "It's worker placement gone horribly, horribly wrong." (KS link)

Siege of Sunfall from Jonathan Bouthilet and Grey Gnome Games is a far more colorful take on a post-apocalyptic world, with players trying to collectively fend off raiders while still looking out for themselves in the end. (KS link)

Board Game: Yokai Battle
• At first glance, Yokai Battle from designers Arno Guensherian and Leon Nguyen and publisher Moe Blaze might have you thinking Pokémon given the cover, but that object looks more bowling ball than Poké Ball. In any case, the game itself has players summoning monsters onto terrain tiles, trying to be the first to claim five. (KS link

Heir to the Pharaoh from Alf Seegert and Eagle-Gryphon Games gives me more chances to secondguess myself on how to spell "pharaoh". Seriously, this is one of a handful of words that I have to look up every single time I write it. As for the game, two players use the power of the gods to build monuments and work toward completing a pyramid, with players exchanging all of the cards that they used at the end of a round. (KS link)

HoldFast: North Africa 1941-1942 from designers Grant Wylie and Mike Wylie and publisher Worthington Publishing, LLC uses the same game system as the well-regarded HoldFast: Russia 1941-1942, but with the action taking place on a different continent during World War II. (KS link)

• Robert Nicaise's Fate Of Akalon: Tribes from Foursight Games is a different take on War — not the experience of war, but the actual card game War, with players facing off with special-powered fantasy races to capture opposing cards in their graveyard. (KS link)

• Kirk Dennison's Flag Dash from PieceKeeper Games features hidden movement programming, with players trying to bring the opponent's flag home or capture a set of flags. (KS link)

Board Game: Game of Energy
• For Nathan A. Wright's Game of Energy from Nimex Technologies, LLC, I'll present this summary from the designer: "Each player must make optimum use of their resources and the available hexagonal areas on the board to not only achieve a victory with generating enough terawatt-hours (TWh), but must also generate more TWh than their fellow players." (KS link)

• I'm amused by this line in the description of Josh and Adam Carlson's "dice-builder RPG" game Too Many Bones from Chip Theory Games: "This game takes everything you think you know about dice-rolling and turns it on its head." Don't you already turn dice on their head when you roll them? I mean, I place the dice in my hand, then I flip my hand — turning it on its head, so to speak — in order to drop the dice on the table. Do I keep my hand still and invert gravity? Do we roll the dice with our feet? I'm so confused... (KS link)

• Liam McIntyre's Monster Lab is a "fast-paced card game for people who like to play god, build hybrid cat monsters, and add flamethrowers to space dragons" — so that means everyone, right? (KS link)

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM

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