You are one of these paratroopers. And as luck turns out, the winds have blown you directly where you are needed the most! As you were descending, you discovered a terrible sight: the Germans have installed two 24.0 cm Guns in a hidden bunker. Those cannons are set to fire at the beaches of Normandy. You alone can stop them from killing the Allied troops! All you need is some explosives...
In Airborne In Your Pocket, players explore their surroundings by placing Location tiles and resolving Event cards every turn. They must find the Ammo Dump to obtain some explosives and enter the bunker to sabotage its guns. Of course, there are German soldiers everywhere, so players will have to hide or fight their way through.
AIYP can be as simple (Basic Game) or as involved (Scenarios & Campaigns) as the player wishes. The Advanced Game and Scenarios allow you to play as American, British, Canadian and French soldiers. The game comes in four different sets, and each set has enough components for one player. To add more players, add more sets (up to four can play).
• Dice Hate Me Games has launched its third Kickstarter campaign for its third release, this one for Jason Kotarski's The Great Heartland Hauling Co., which will be available for demos at Gen Con 2012 ahead of an expected January 2013 release. (KS link) Here's a summary of game play, with complete rules linked to on the game page:
The Great Heartland Hauling Co. offers a lot of replay value through the use of cards to create a variable board set-up each game. The game includes 60 goods cubes, four thick cardboard trucks, and 46 resource cards – required for pick-up and delivery – that are drawn from a shared draft board, as well as 20 fuel cards, which are used to move about the Heartland.
On their turn players roll dice to take various actions. Their first task is to make their way to one of the three nobles (yellow pawns). Once they reach a noble, they draw two rendezvous cards, accepting one. They must then reach the rendezvous point to then draw three commission cards, keeping one. Players must then complete the commission to gain the gold and silver indicated on the card.
Commissions require players to purchase gemstones from the three locations: Harbour, Quarry and Mining Camp. As more gemstones are bought, the price increases. As commissions are completed, prices are decreased. The amount of gemstones a player can buy as one action is indicated on top of the draw pile (card's back). Upon collecting the right amount of gemstones, players must then deliver them to the marked location.
Lastly, players must return to one of the three nobles and offer their gold to receive nobility. In play there are twelve nobility cards, each offering a possibly different exchange of gold for nobility.
The game ends once all but two nobility cards have been claimed. The player with the most nobility is the winner!
SolForge will have a single-player campaign mode, in which players can explore the world and face epic challenges. The decisions you make in the campaign can have far reaching impact on the story as it unfolds!