Ortus takes place on a hexagonal board, with each player starting with eight warriors (two of each element) on the back row (the "Haven") in an order of their choice. Ortus is played in rounds, which each consist of four stages:
-----1. Collect energy: Each warrior on an energy well generates energy, which flows into the player's general pool.
-----2. Maneuver warriors: Players can spend 1 energy per hex to move warriors to better locations or attack opposing warriors.
-----3. Return the fallen: When the active player returns his fallen warriors to his Haven, his turn ends.
-----4. Defend: Energy remaining from the maneuver phase can be used to defend warriors against incoming attacks; more specifically, each attack has a certain power, and if the defender is unable or unwilling to pay energy equal to this power, the warrior falls.
When a player occupies five energy wells at the start of his turn or has removed all eight opposing warriors, he wins.
Ortus has a gentle learning curve, starting with the Basic game, which can be taught in around eight minutes. From there, players can introduce the special rules for each of the elemental warriors one at a time to learn the full Advanced game. Each warrior has two unique skills that differentiate it from the others. Being able to move all of your warriors on the board gives an enormous amount of tactical options. The excitement of the game lies in the careful planning of your attacks, knowing when to advance and when to withhold Energy as well as knowing whether to save or sacrifice your warriors.
In addition, new scientists have been added to the game; each player chooses one at the start of play and can use the power of this scientist up to three times during the game. Two new cards – "The Element of Surprise" and "Transmutium" – can be played in combination with the scientists to let you play during your rivals' turns.
Finally, five new cards – each worth 5 points – are placed face up on the table, waiting to be claimed by any player who can form these difficult combinations. As soon as the final card is claimed, the game ends – but the game can end in other ways as well as you'll discover during the game!
• Spieleschmiede, which ran only a single project at a time when it started, also has a crowdfunding project for Theomachie, the German version of a 2012 release from Polish publisher Fabryka Gier Historycznych. In this game, players are gods who want to smash the followers of other puny gods in order to remain on top of the belief hierarchy. (SS link)
• The Spiel podcast is trying to fund a gamer's edition of the traditional card game Scopa, with dice, dominoes and meeples replacing the usual icons found on the cards. (KS link)
• Chris James at Stratus Games has already met the funding goal for a second year of Casual Game Insider magazine, which is a quarterly publication "focusing on casual board games, with news, reviews and interesting articles". While intended for casual gamers – and I'm still puzzled about that as I would hardly suspect a casual gamer would peruse a magazine devoted to games – CGI is also aimed at game retailers better understand how to approach the nervous and hard-to-catch casual gamer who mistakenly wanders inside their store. (KS link)
• Matt Riddle included a Dominion storage box in his mid-July 2013 crowdfunding round-up, but all of the boxes in that project had already been claimed. That's not the case with Michael Hyer's Dominion storage box KS project, though, so if you're still pining for a way to organize all of your cards, perhaps this box will suit you. (KS link)
• Getting further afield from board and card games, Wizards of the Coast founder and Gen Con owner Peter Adkison plans to launch a Kickstarter campaign for Hostile Work Environment, his film and video production company, in order to "fund the short film 'The Devil Walks in Salem', a project exploring using role-playing games to develop scripts for narrative films". From the press release:
[Says Adkison,] "While I believe this project will be well-received by the gaming community, I also hope it will help make role-playing games more accessible to those who are curious about what happens in the basements of gamers around the world, and provide a showcase for what roleplaying is all about."