• Another title briefly covered in this space earlier was The Mansky Caper from Ken Franklin and Calliope Games, this being a game in which you and other gangsters are ransacking the boobytrapped house owned by a mob boss, working together as needed to avoid traps, while always trying to split the loot in your favor so that you end up making it out of the house with more than anyone else. (KS link)
• Last Stand sounds like an intense dose of "take that" from Trent Ellingsen of 5 Color Combo Games, with players placing cards on their area of the board, rolling dice that activate cards in slots matching the die rolls, playing more cards, then picking up used cards. As you're attacked, your hand size increases, giving you more fuel to attack back, and if you're the only one with cards still on the board, then you win. (KS link)
• River Horse Ltd. has published a number of games based on movie licenses, such as Jim Henson's Labyrinth: The Board Game and Terminator Genisys: The Miniatures Game, and now it's funding Highlander: The Board Game, a design by Alessio Cavatore and Jack Caesar for up to six players in which you must be the last immortal standing. Player elimination has gone out of style in most games, but it seems essential here. (KS link)
• Deja Vu: Fragments of Memory from Terry Cheung and Asteria Games combines set-collecting and tableau-building, with a mancala-like process that earns you resources, with which you then acquire cards to build an engine to propel further actions. (KS link)
• Kagan Eden's Operation Candy Bomber from Cedar Fort is a cooperative game set after World War II in which players need to deliver supplies to West Berlin, which has been cut off from the outside world by the Soviet Union. (KS link)
• Kickstarter has also become a standard way for publishers to fund new editions of previously released games, as with the third edition of Greenland and second edition of Neanderthal from Phil Eklund and Sierra Madre Games. In addition to the cards in both games being redesigned, Greenland now includes the Sea Sámi expansion previously available as a separate item. (KS link)
• Steve Jackson Games is funding a new edition of Triplanetary, which "depicts ship-to-ship space combat in the solar system using a vector movement system". This game by Marc Miller first appeared in print in 1973 from GDW Games and was last published in 1981. In the KS project, Steve Jackson notes that he became a fan of the game when he was in college, and it's being republished with only light changes from the original design. (KS link)
• Lindsey Rode's Countdown: Action Edition from Dog Might Games pitches itself as a 1980s action movie in which the hero also plays the role of moderator, while everyone else chooses a character they want to play, then turns out to be a hostage or villain based on which cards they receive. Hope the hero can figure out who to rescue! (KS link)
• Marshall Britt and Andrew Toth's Re-Chord, which uses actual guitar picks as components in a game about playing chords and making songs, is having a better run on KS the second time around, with $15K currently in backing against a $7,500 goal, the reverse of the numbers achieved in its first crowdfunding effort. If at first you don't succeed, re-Re-Chord. (KS link)
• The game design firm Lynnvander Studios is attempting to fund five "Legacy" games at once, although in this case "Legacy" doesn't mean "a game to which permanent changes is made as you move through a campaign of games", but more like the "history of something being transmitted to the present day". Three of these games — Albion's Legacy, Neverland's Legacy, and Sherwood's Legacy — have appeared in print previously, while a fourth title — Gascony's Legacy — has not been released previously, and the fifth title — Red Sonja: Hyrkania's Legacy — was Kickstarted in December 2017 by publisher Dynamite Entertainment, and is being included to have all the "Legacy" line in one place. (KS link)
• Hermetica from Alvarez, Grummon, Modica, and Iff Studios is a sharp-looking two-player abstract strategy game, with players wanting to move their adept to the opponent's base to win, while using three element pieces and their special powers to assist their effort. (KS link)
• I have one more KS project to write about as well, but that's going in a separate article for reasons that will become clear once that article goes live on Monday, January 15...
Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM