In any case, here's a round-up of a few of the titles making the rounds on Kickstarter these days, starting with a new edition of Thorsten Gimmler's Odin's Ravens from newcomer publisher Works, Ltd. (KS link) For those unfamiliar with the game, here's the (admittedly brief) description from the BGG game page:
• Designer Jeremiah Lee is going the semi-self-publication route – that is, he's pairing up with one other person, who is new to the publishing biz – for Zombie House Blitz, which will be published by the new Stupid Awesome Games. (KS link) Here's an overview of this title:
Each round of the game, players start with a stack of cards (their house) and three face-up cards (escape routes) next to them. When everyone is ready, play begins with each player flipping cards from his draw deck. Any face-up cards can be moved into the scoring area as long as they can be placed on top of a card of the same suit in ascending order (1-6). Once all the cards in a player's house stack are gone, the round ends. Players score points for family members who escaped (made it to the scoring area), but lose points for people eaten by zombies.
The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.
All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!
When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!
• The Card Game of Oz from designer James C. O'Connor and co-publishers Game Salute and Orion's Bell takes the characters and locations from L. Frank Baum's Oz and puts them to use in a new way. (KS link) I'll confess that I didn't read Baum until I was an adult, and the first book was such a snooze that I've never picked up another. Maybe I've passed my Oz expiration date...
Each round players roll a special set of dice to determine the number of points they have for drawing and playing cards. The number of dice increases during the game, allowing the game to scale naturally while you play. The game ends when a player is able to move a Prime character – that is, one of the main characters of the story – from her Title card all the way to The End, but doing so is no simple race because the character who triggers the endgame is worth no points toward victory.
Featuring hundreds of fascinating characters, events, and vistas, Oz is a world that has stood the test of time. Construct an iconic tale that is all your own!