Crowdfunding Round-up: Odin's Ravens, Zombie House Blitz, Loka, Triassic Terror, Dungeon Roll & The Card Game of Oz

Crowdfunding Round-up: Odin's Ravens, Zombie House Blitz, Loka, Triassic Terror, Dungeon Roll & The Card Game of Oz
 
• Wow, I haven't done one of these since mid-December 2012. Where does the time go? Oh, that's right – it went into convention coverage of the toy and game fairs in Nürnberg and New York, not to mention coverage of games not being crowdfunded.

In any case, here's a round-up of a few of the titles making the rounds on Kickstarter these days, starting with a new edition of Thorsten Gimmler's Odin's Ravens from newcomer publisher Works, Ltd. (KS link) For those unfamiliar with the game, here's the (admittedly brief) description from the BGG game page:

Quote:
Odin's Ravens is a two-player card game where ravens race across a track made of cards depicting different types of land. Players play cards that match the land types to move their ravens forward. There are also Odin Cards that allow the player to rearrange the track of landscape cards as well as affect the other player's raven.
Anyone want to take a crack at expanding that game summary to be more useful to newcomers?

Board Game: Zombie House Blitz
• Designer Jeremiah Lee is going the semi-self-publication route – that is, he's pairing up with one other person, who is new to the publishing biz – for Zombie House Blitz, which will be published by the new Stupid Awesome Games. (KS link) Here's an overview of this title:

Quote:
Zombie House Blitz is a speed card game in which players try to save members of their family from zombies by getting people (cards) out of the house (stack) and into the cars (points piles) to safety. Players don't take turns, but rather race madly to get their cards into the shared scoring piles in the center of the table.

Each round of the game, players start with a stack of cards (their house) and three face-up cards (escape routes) next to them. When everyone is ready, play begins with each player flipping cards from his draw deck. Any face-up cards can be moved into the scoring area as long as they can be placed on top of a card of the same suit in ascending order (1-6). Once all the cards in a player's house stack are gone, the round ends. Players score points for family members who escaped (made it to the scoring area), but lose points for people eaten by zombies.
Board Game: Dungeon Roll
• Also in the category of fast-playing fantasy game is Chris Darden's Dungeon Roll from Kickstarter veteran publisher Tasty Minstrel Games. (KS link) After only one day on Kickstarter, the project already has more than 1,100 backers, so clearly lots of folks are excited to see this happen...

Quote:
In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory.

The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.

All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!

When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!
Board Game: Triassic Terror
• Designer Peter Hawes has delved into history for previous releases Heads of State and Wars of the Roses: Lancaster vs. York, but he's stepped back a bit further into the past for his most recent design: Triassic Terror, with Eagle Games being the publishing co-partner with Hawes' Kayal Games. (KS link) Hawes has posted notes about the game design in this BGG thread, and the complete rules are linked to on the BGG game page. For now, an overview:

Quote:
Starting with just one herd in the swamp in Triassic Terror, players must establish new herds and grow them into larger herds, which will then migrate across the four pre-historic landscapes present, competing for the best habitats. This primaeval world is, however, full of danger. Players' dinosaurs will fall prey to the mighty T-Rex, marauding Velociraptors, and swooping Pterodactyls. Erupting volcanoes will devastate some areas and fill the skies with ash, making the affected area almost unlivable. The player who best avoids these terrors and maintains the largest herds across all four environments will win the game.
Board Game: LOKA: A Game of Elemental Strategy
• Alessio Cavatore is the designer of Loka: The World Of Fantasy Chess, which uses fantasy-inspired chess pieces that draw on the traditional four elements for their powers. (KS link) Mantic Games is publishing the game, so as you might imagine, the game will include a bevy of fancy miniatures. Head to the BGG game page linked above for a somewhat sketchy description of what's included in the game and the gameplay.

Board Game: The Card Game of Oz
The Card Game of Oz from designer James C. O'Connor and co-publishers Game Salute and Orion's Bell takes the characters and locations from L. Frank Baum's Oz and puts them to use in a new way. (KS link) I'll confess that I didn't read Baum until I was an adult, and the first book was such a snooze that I've never picked up another. Maybe I've passed my Oz expiration date...

Quote:
The Card Game of Oz introduces an innovative new game system called the Storyline Game System™ that adds strategy to your challenging and fun adventures through Oz. Each player takes on the role of an author attempting to construct the best story in the world of Oz. During the game, players will attempt to bring together objects, characters and locations that are appropriate together – for example, the Tin Woodman and his Oil Can – while avoiding hazards like the field of poppies and terrible beasts and villains like the Kalidahs or the Wicked Witch of the West.

Each round players roll a special set of dice to determine the number of points they have for drawing and playing cards. The number of dice increases during the game, allowing the game to scale naturally while you play. The game ends when a player is able to move a Prime character – that is, one of the main characters of the story – from her Title card all the way to The End, but doing so is no simple race because the character who triggers the endgame is worth no points toward victory.

Featuring hundreds of fascinating characters, events, and vistas, Oz is a world that has stood the test of time. Construct an iconic tale that is all your own!

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