•Hot on the heels of their 23rd wildly successful KS campaign for AP Frontiers, Clever Mojo Games is back on the crowdfunding hunt with Princes of the Dragon Thrones from designer Fred MacKenzie. (KS link) I kid, I kid – But seriously, Alien Frontiers is such a fantastic game that I am willing to play even though 40% of it is watching the other players stare at their dice, then put them into little sets of two and three, then change those sets to some other iteration as I try not to throttle them from across the table...
What was I talking about again? Princes of the Dragon Thrones looks epic: big board, tons of bits, cards, cool art, and minis! I have fuzzy memories of walking by this being played in the Unpub area of Origins or Gen Con in 2012 and just looking at the proto made my brain start smoking. There was a ton going on, but in an awesome way. I have been hearing bits and pieces about its development on the Dice Hate Me State of Games podcast and am excited to see the final product finally come to life. It looks very cool, and because some people care about this kinda thing – 216 minis! <Obscure 90s reference alert!> Now, Clever Mojo could have stopped at 100 minis, and that would have been a lot of minis. Aw yeah, but Clever Mojo had to go all the way, baby, all the way to 216 minis! Now, I know what you are thinking, "Barry and LeVon, where did Clever Mojo get 216 minis?" Shhhhhh, don't worry your pretty little head about it, baby.
• This month's winner of most unwieldy name goes to Xia: Legends of a Drift System from rookie start up Far Off Games. (KS link) At first glance, Xia seemed to have a lot working against it: long and somewhat nonsensical name, first-time publisher with no industry experience, odd player count (3-4), large sticker price ($75), and a BIG funding goal (100K). Despite all that, Xia has funded with plenty of time to spare, is #1 on the Hotness, and just got a great review from UndeadViking. There is something intriguing about the project. The painted minis shown are awesome and the game board tiles are beautiful. Cody Miller is very passionate, and it appears there is something to this one.
Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame.
The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!
• Grublin Games Publishing is taking its shot at kickstarter success with Cornish Smuggler. (KS link) The name of the game sounds like a Victorian insult: "That beef-witted applejohn is naught better than a Cornish smuggler out of twig as a muck snipe!" (I don't do the whole steampunk thing, so I have no idea what the hell I just said.) Cornish Smuggler is NOT steampunk, though, but rather a game about smuggling in 18th century Cornwall. With the name Cornish Smuggler I expected more whimsy, but instead this appears to be a quite heavy game. I like the theme and the gameplay sounds intriguing: Heavy, low luck, and tight but with "secret knowledge, hidden locations, bribes, dirty tricks and a healthy dose of cunning".
• Second time Kickstarterers and industry vets SlugFest Games are back with The Red Dragon Inn 4.(KS link) Eric covered this in BGG News awhile back, but now the campaign is alive and kicking...and hammered drunk! It is likely that if you are reading this, you have heard of The Red Dragon Inn series. It's one of the games that I had heard a lot about when I was first getting into the hobby, probably on account of the drinking theme being strangely attractive to college kids and twenty-somethings. I finally played it at Gen Con in 2012 (when I was NOT in my 20s) and I could still totally see the attraction. It was fun, crazy, light, and thematic. The Red Dragon Inn 4 promises more of the same – but different! See below for a series description if you are a TRDI noob, plus a blurb on what is new for the quaternary edition.
Drink, gamble, and roughhouse with your friends – but don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh, and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you – after they loot your body for gold, of course! The last conscious adventurer with gold wins the game!
The Red Dragon Inn is a modular game with standalone base sets and single-character ally expansions. You can mix and match characters from any of them so you can have the party composition of your choice! Each of the three base sets includes four unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the ally expansions includes a character deck as well as gold pieces and bits so that you can add another character to a base set.
The Red Dragon Inn 4 features four nautically-themed characters. These characters are the crew of the Crimson Drake, a sturdy sailing vessel that our heroes use when their adventures take them to sea. Of course, it can be combined with any previous Red Dragon Inn sets to allow for larger games and new match-ups!
• Finally, let's take a look at Stones of Fate from Cosmic Wombat Games. Yes, you read that correctly. Cosmic Wombat. I don't know either. What I do know is the game is gorgeous with very well done card art and an epileptically beautiful art print. Stones of Fate won the 2012 Polycon Polyprize which I am sure made designer Luke Laurie's mom proud. I admit, I generally disregard tarot and astrological themes as I find fortune telling and the like to be a thematic turn off. Wizards and dwarfs doing magic? Maybe an Oracle or two? Heck ya! Those are TOTALLY different and cool :unsure: Either way, go take a look at Stones of Fate and see if game is as good as the art. (KS link)
-----• Peek at a card.
-----• Place or move one of your own stones.
-----• Flip over a card to determine who wins it.
The depth of the game comes from player interaction and the special abilities on cards which are triggered when they are flipped or won. These abilities allow you to rid yourself of negative cards, win more cards, or foil the plans of your opponents.
Looking Ahead
Nope, not going to do it. I will NOT risk my no zombies streak.
Going, Going, Gone!
In closing, I would like to take a quick look back at a highlight from a previous crowdfunding news item. Moby Dick, or, The Card Game successfully funded and that got me thinking about other classic literature that's ripe for the plucking.
• The Brothers Karamazov – A 3p game that takes seven hours to play and nothing actually happens, but when you are done you have to pretend to love it or you "didn't get it" and are dumb.
• Of Mice and Men – A worker-placement game set on a ranch in California. I heard things were going well in playtest, but they kept running out rabbit meeples...
• Everybody Poops – A dexterity game with custom plastic bits and attack cards like "Too Much Cheese: Lose a Turn" and "No TP: Lose 5 VP".
• Romeo and Juliet – Players could act as members of the Council of Verona and help steer the conflict between the Capulet and Montague families!
Okay, that last one is a real game. I stole it from Crash Games. As you can tell by the Everybody Poops bit, I was running out of material. Also, I need to apologize for the Of Mice and Men joke; that one was bad. I mean, most of my jokes are terrible, but that one especially so. My write-ups are not very funny, but at least they are offensive! On that note – see you in a month!