Crowdfunding Round-up: More Firefighting and More Domains, Exploring for Relics & Playing with General Custer

Crowdfunding Round-up: More Firefighting and More Domains, Exploring for Relics & Playing with General Custer
Board Game: Flash Point: Fire Rescue – Extreme Danger
Board Game: Flash Point: Fire Rescue – Dangerous Waters
• In a March 16, 2013 crowdfunding round-up, I included a note at the end about the impending launch of a project by Indie Boards and Cards for Flash Point: Fire Rescue - Extreme Danger, a boxed expansion by Lutz Pietschker for Flash Point: Fire Rescue that includes components for six building configurations, firefighter-specific miniatures (with colored bases), and tokens for explosive objects, hazardous equipment/chemical spills, and fire-proof doors. (KS link) Well, in roughly a week the project tripled its funding target, hitting $100k and continuing to increase – especially since Indie's Travis Worthington has offered an extremely smart add-on to the project: Early availability of a second expansion to backers ahead of its 2014 release into general distribution.

That second expansion, also by Pietschker, is titled Dangerous Waters and it features firefighting challenges for players both on a ship and in a submerged submarine. Yet another expansion for 2014, this one featuring add-on basement and attic game boards, awaits backers if the project reaches $200k in funding. Very clever of Worthington since backers have the option of buying Dangerous Waters early and directly, which increases the funding total and continues the fundraising momentum, which often sags in the middle of a project. He's also soliciting ideas for extras from backers, and as a result has added a pet to be rescued and other odds and ends.

Board Game: Relic Expedition
• Designer Randy Hoyt and artist Tyler Segel are step-brothers, and together they're launching Foxtrot Games with Relic Expedition, their attempt to create "a game that would be fun for both serious gamers like themselves but also less-dedicated people who didn't want to spend a whole afternoon learning how to play". (KS link) Here's an overview of what's going on in the game:

Quote:
Relic Expedition is a jungle exploration game with a variable board, hand management, collectible treasures, and dangerous wild animals!

The game board starts small, with only a few of the tiles revealed. As players explore the jungle, new tiles are revealed and the board grows in unpredictable ways, making for a completely different game each time. Hidden in the jungle, you'll find six different types of treasures made of six different materials. To win, you must collect four matching treasures — either four of the same type or four of the same material — and fly away from the jungle to victory.

If you hope to travel through the terrain and survive the dangers of the jungle to get that treasure, though, you'll also need supplies like machetes, mountain climbing gear, panther traps, tranquilizer darts, vines, and more. You carry treasures and supplies in your backpack, but your backpack space is limited! As the game progresses, you'll have to choose carefully. As you find more treasure, you'll have to make tough decisions about which supplies you have to leave behind.
Not sure how the exploration and backpack management compare to that in titles like Wolfgang Kramer's Goldland or Antoine Bauza's Bakong, but the rules for Relic Expedition are available on the KS page should you care to learn more.

Board Game: Eminent Domain: Escalation
Tasty Minstrel Games launched a Kickstarter project for Seth Jaffee's Eminent Domain: Escalation on March 29, 2013 and *boom* it was funded in less than a day. (KS link) Unlike most game-related KS projects, this one runs for less than two weeks, keeping with TMG owner Michael Mindes' willingness to try different approaches for each of his crowdfunding projects. As for what this adds to the Eminent Domain base game:

Quote:
Welcome back, Emperor. The time for unchecked expansion is over. Warmongers raise their flags over weaker empires, while civilized planets take shelter behind peace treaties. Brace yourself for rising tensions in this next chapter of Eminent Domain: Escalation!

This expansion for Eminent Domain, which cannot be played without the base game, puts the following new tools at the Emperor's disposal:

• New meaning to the larger-sized ships in Eminent Domain.
• Additional Role cards to support a fifth player.
• Additional technologies, each with an alternate cost in addition to their normal Research cost.
• A new category of technology ("Diverse"), requiring one planet of each type to research.
• Optional scenarios for asymmetric starting positions and technologies for each player.
Board Game: Little Bighorn Rummy
• When is a Mystery Rummy game not a Mystery Rummy game? When the game is neither designed by Mike Fitzgerald nor publisher by U.S. Games, yet it seems to carry the essence of Mystery Rummy in its core. Such is the case with John Longstreet's Little Bighorn Rummy, which he brought to Kickstarter once previously and is planning to do again in the near future. Here's an overview of the setting and twists to the rummy gameplay:

Quote:
On June 26, 1876, Lt. Col. George A. Custer drove his seven companies of the U.S. 7th Cavalry into the valley of the Little Bighorn River in search of that last big victory to cement his place in history. There he met a vast gathering of Native American nations not willing to back down from the normal tactics of the U.S. Army. Custer planted his name in history, but for the wrong reasons as he and 255 of his men were slaughtered at the Little Bighorn.

Little Bighorn Rummy brings back both the famous and infamous cast list of this incident to create an unusual style of rummy, specifically a set collection game in which players collect both Native American and U.S. Cavalry melds to secure points while attempting to empty their hand. Special cards and support cards alter play, allowing players to play single cards (chiefs) to their table, look through the discard pile, and help Lt. Col. Custer (worth -20 points) escape the scene, among other actions. The first player to achieve 150 points wins.
Board Game: Glory to Rome
• In the category of "lessons for future KS project owners", Cambridge Games Factory's Ed Carter has posted another of his "oversharing but he just can't help it" updates on the Glory to Rome Kickstarter project. (KS link) An excerpt:

Quote:
At this point I'm pretty sure that – with a little grace - I'm not actually going to have to declare bankruptcy. My house is gone (either through short-sale or foreclosure) but I guess I wasn't really using it anymore...

I saw my life's savings go up in smoke because I let the games company trap me in a set of financial and moral commitments that meant that I couldn't back-burner my hobby when the "Exploding Project" pressures of my real job demanded it. It doesn't really matter anymore. You guys (and girls) – mostly – got your games. I lost my house. In any "rational" handling of this situation I would have picked a different course and those facts were reversed but that's not how I run my life, or my business.
I've spoken with Ed a few times, and he's indeed this open in just about every conversation, while being equally sincere in what he wants to do with CGF in terms of getting games out there for people to play. We'll see where he and CGF go from here, and CGF's game development director Rob Seater has said that many projects are still underway:

Quote:
I'm still excited about the games we already have in the works, and I'll continue to work with the designers on completing development of those games. These games include Cosmic Pizza, Minions of Darkness, Hungry Hats, Tradewinds, Hatch, Franchized, Cheaty Flick, Jurassic Dominoes, Invasion of the Garden Gnomes, Silver Screen, Body Count, Perfect Boyfriend, and a few more not on the tip of my tongue. These games will necessarily take priority over new submissions, and I'm genuinely excited about all of them.

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