Crowdfunding Round-up: Medieval Mastery, Wild Fun West, Exodus: Proxima Centauri & More

Crowdfunding Round-up: Medieval Mastery, Wild Fun West, Exodus: Proxima Centauri & More
Board Game: Get Bit!
• U.S. publisher Mayday Games announced a deluxe version of Dave Chalker's Get Bit! in August 2011 – with the new graphics and packaging come from French licensee Bombyx – and the funding project for that Mayday release is now live. (KS link) Here's a summary of the game, which takes not too much longer to play than to read how to play:

Quote:
"You don't have to be faster than the shark, just faster than your friends!"

Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark.

The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!
Board Game: Hirelings: The Ascent
Prolific Games has a KS project underway for William Sininger's Hirelings: The Ascent, which will be the third release from this U.S. publisher. (KS link) An overview of this game that's more dungeon crawl-out than dungeon crawl:

Quote:
Deep in the underground lair of the foul dragon Rovert is a vast treasure that had been sought by a group of the most daring adventurers. Valiantly they made their way down to depths of the Earth and readied themselves to defeat the dragon, hoping to earn glory and riches – but the mighty creature was waiting, breathing a blast of heat and fire upon them, leaving only their boots!

No one will remember the tale of these unlucky heroes except the hapless group of awestruck hirelings now standing in Rovert's lair, frozen with fear. Feeling helpless as the dragon moves closer and curls his tail behind them, the survivors tremble. The snorting dragon crawls right up in front of them, but instead of breathing fire, it opens his mouth menacingly, as if to draw another breath – or maybe to eat them! At that moment, the bravest of the group yells, "Run!"

In an instant, the terrified hirelings scramble away, seeking the quickest way out of the dragon's lair. Unfortunately, that's not the way the heroes brought them in, but a new escape route fraught with danger! Their only hope of survival is to use their quick feet and the items strapped to their backs. Unfortunately, they are not too bright (and not very fast) and they have no clue how anything they're carrying might help them. Will they make it out? Only you can determine their fate...

Hirelings: The Ascent is a board game for 2 to 6 players who become the frantic escapees, trying to find and fight their way back above ground. As a hapless hireling, will you be able to make it out? Can you win the game by being the first one out of danger?
Board Game: Wild Fun West
NSKN Legandary Games has launched simultaneous (!) Indiegogo projects for two releases that it plans to preview at Spiel 2012 – but the campaigns end before Spiel takes place, so you'll need to decide ahead of time whether either game seems right for you. First, there's Wild Fun West by the design team of Agnieszka Kopera, Andrei Novac and Vlad Sladariu. (IGG link) Here's a description:

Quote:
In the card game Wild Fun West, players strive to build a small town in the American Wild West, bidding every turn for the building of their choice, be it a Post Office, a Saloon or a Jailhouse. The goal of every player is to construct four out of the six buildings listed on his objective card.

Each turn, players receive money from their professions, then use the money to bid for new professions and to cast votes on the buildings to be added to town. The professions employed by a player influence the income of that player as well as the income of the player on his left, making the game fun and unpredictable. Every profession has up to 4 abilities, banning other professions from the game, adding a bonus for bidding on a specific building and providing extra income if some specific building/profession card is in the game.

There are 12 Character cards from which the players can choose, each with a special ability, adding to the game diversity.

The game ends as soon as the town includes four or more of the buildings listed on a player's objective card, that player being the winner of the game.
Board Game: Exodus: Proxima Centauri
• Next is NSKN's Exodus: Proxima Centauri from Novac and Kopera, which is 180º away from Wild Fun West in both theme and tone. (IGG link) A brief description of a big game:

Quote:
After a devastating nuclear war, six human factions are seeking shelter in the Centauri system. On the verge of extinction, the humans are saved by a superior civilization, allegedly the Centaurians, and each faction is given a fresh start on a new planet. Thus the exodus of humanity seems to have ended on the planets orbiting the star called Proxima Centauri. When the Centaurians announce their departure, the struggle for power commences once again.

In Exodus: Proxima Centauri, the six factions fight for dominance in an epic empire-building game, striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build his own space fleet of customized ships and conquer new planets, fight the Centaurian Resistance and the other players, negotiate and vote for political decisions, research Centaurian technologies, and much more.
Board Game: Fallen City of Karez
• Designer/publisher Elad Goldsteen of Golden Egg Games is back on Kickstarter with Fallen City of Karez. This second funding attempt has a lower goal than the first one did, and has already raised more funds, so perhaps there's something to be said for the "ready, fire, aim" approach seemingly taken here. (KS link) As for the game play, here's what is going on:

Quote:
The city of Karez was once the crowned jewel in the vast kingdom of King Tyrial, but as he lost grasp on his kingdom, the city fell to ruins at the hands of the dark forces surrounding it. Now the king has died, and his heir, King Tyrial II, has decided to dispatch his finest lords to raise the fallen city and stand ground against all its enemies, within and outside the city walls.

In Fallen City of Karez, each player will take the role of a lord of one of the guilds who seek to tighten their grasp on the rising city. The players will strive to maintain a balance between keeping the city safe for its citizens by sending exploration parties to defeat any threats, and at the same time attracting to the emerging city new adventurers wishing to fill their pockets with fortunes and their names with glory.

In the action phase at the start of each of the eight turns, players can assign two citizens or one adventurer to act on their behalf in the various buildings of Karez, send an exploration party to remove any threats that lurk near Karez, or buy new equipment to reinforce their parties of heroes. Some guild houses may choose to erect their own private Dungeons (!) in an attempt to inflict havoc and dismay on the other houses. After everyone performs their actions, the players must check how these actions affected migration to Karez; the results of this phase will reflect on the growth of Karez towards a city state, which is the common aspiration of all players.

Players start with different initial possessions and owned buildings. In addition to the common goal of raising the city, each house also has some unique goals (ambitions), which will eventually determine the sole winner. That said, the game is semi-cooperative in that while each guild has its own ambitions, all players must succeed in raising the city by the end of the game or else everyone loses.
Board Game: Medieval Mastery
• Finally for this update, we have Medieval Mastery from Miles Ratcliffe and Chaos Publishing Ltd. (IGG link) As is the case with Fallen City of Karez, Ratcliffe is promising Spiel 2012 delivery for Medieval Mastery, and with an Oct. 9 end date for the funding campaign, clearly this title is going to print no matter what happens with the funding. In any case, here's a short game description:

Quote:
Medieval Mastery is a board game of tactical conquest based on the feudal system that existed in Europe throughout the Middle Ages. Set in France, during a time of turmoil, each player assumes the role of a provincial lord as the country erupts into a war of succession. Send your brave knights forth to conquer the surrounding lands in an all-out struggle to claim the throne!

Medieval Mastery incorporates area control, hand management and modular board design as well as variable player powers and phase order. The rules include alternate gameplay variations. This, coupled with a modular game board and a random combination of crowns, orbs and sceptres, means that no two games will ever be the same! In addition, the number of components included allows for up to three games of varying sizes to be played simultaneously!

Related

Developer Diary: How Meeptropolis Became Suburbia, with a Bonus Game Preview Video

Developer Diary: How Meeptropolis Became Suburbia, with a Bonus Game Preview Video

Sep 12, 2012

In the boardgaming world, a game is represented by two separate yet equally important groups: the designers, who come up with a good idea, and the developers, who make those ideas work. These are...

PAX Prime: Hot Rod Creeps, Story Realms, Sheepland, and More...

PAX Prime: Hot Rod Creeps, Story Realms, Sheepland, and More...

Sep 11, 2012

Hi, everyone,I had the chance to attend PAX Prime, held August 31-September 2, 2012, and capture several board game demos, which are posted below.If you'd like to view iOS and video game-focused...

Illustrated Report from Gen Con 2012

Illustrated Report from Gen Con 2012

Sep 10, 2012

Gen Con Indy was held at the Indiana Convention Center in Indianapolis, Indiana, August 16-19, 2012. This marked the 45th anniversary of the nation's largest annual consumer hobby,...

Designer Diary: Pyramidion

Designer Diary: Pyramidion

Sep 10, 2012

Greatly influenced by collectible card games like Magic: The Gathering, Doom Trooper, Guardians and many others, I started very young creating my own card games. All of my ideas had one thing in...

Game Overviews at Gen Con 2012: Crude: The Oil Game, Legacy: Gears of Time, Four Taverns, Aztlán & Fantasy Flight Games

Game Overviews at Gen Con 2012: Crude: The Oil Game, Legacy: Gears of Time, Four Taverns, Aztlán & Fantasy Flight Games

Sep 08, 2012

• Anton Torres, marketing operations manager for Fantasy Flight Games, gives an overview of what this U.S. publisher plans to release over the next 6-9 months, highlighting many titles...

ads