Let's kick off this round-up with a title that debuted at that very convention referenced above, Keyflower: The Farmers, an expansion for Richard Breese and Sebastian Bleasdale's highly regarded Keyflower. Despite whatever ideals folks might have about Kickstarter, this project is a preorder opportunity from Game Salute for those in the U.S., pure and simple. (KS link) Oh, sure, a bonus tile was available for those who backed the project quickly enough, but beyond that you're simply paying for the already finished item — not that there's anything wrong with that.
In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Animals are kept in the fields created by the layout of the roads, adding a new dimension and considerations to the base game. Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.
Players may choose to use all of the tiles from Keyflower: The Farmers and add tiles at random from Keyflower to make up the required number of tiles or simply mix the two sets of tiles.
Once all playing/trashing is finished for a turn, the player may attack the card on top of an opponent's stack with the top card of their own. The battle itself is quite simple and just a matter of comparing power, although assuming your bot survives its first battle, it can go on to attack the newly revealed card underneath. The real tactical consideration goes into the pre-attack stack manipulation phase.
There is an open turn structure which allows players to carry out actions in any order and any number of times. This means they can react to the often unpredictable results of long entry effect chains, or to cards that their opponents play defensively during your turn.
• For another approach on marketing, designer/publisher Elad Goldsteen of Golden Egg Games released City Council at Spiel 2013 (yes, that convention again), with the full print run due out in December 2013. Does a soft game launch work? As always, it depends on the game — well, and the backers and the availability of funds and hundreds of other random factors over which you and I and Goldsteen have little control.
The KS project has a few doodads to go with the base game should funding reach certain levels. (KS link)
In order to build the city, you and the other councilmen must maintain a low level of pollution, fight crime, create jobs, and sustain an adequate city budget. If you and the others don't keep up the good work, the city project might not succeed, the government will take over, and all players will lose.
As a member of the council, you must also strive to gain the favor of the different political groups who rule the streets of your city. As the game progresses and the city grows larger, more and more political interest groups will try to impose their will on the city by knocking on your office door and asking you for small "favors" in which you will have to act on their behalf. In return, they'll offer you their support and you'll receive victory points for your personal cause, possibly allowing you to become the city's first Mayor.
• Tasty Minstrel Games is following up the KS darling Dungeon Roll with a small Winter Promo Pack that consists of twelve treasures (snowball, cake, presents, etc.) and four legendary heroes: Ebenezer, Jack Frost, Sugar Plum Faerie, and Klaus, Saint of the North. (KS link) The release date is February 2014, but sometimes Santa takes a while to get those holiday packages to their proper homes.
• Scott Morton of Silver Arrow Audioworks has a KS project for The Wilderness: Soundscapes for Tabletop Gaming, and yes, this is intended to be background music for your game session. (KS link) From the project description: "Combining lush soundscapes with ambient music, The Wilderness is a collection of aural environments that will help transport you into the worlds that you create for your games. Because tabletop gaming is a social experience, it's important that any accompanying audio and music be subtle and supportive ... never taking center stage and never distracting from your adventures, yet bolstering emotion at the same time." Even if I'm playing Coconuts?!
• Want to participate in a private crowdfunding project for Picaroon, a pirate-based game from Big Eye Enterprises, "the creative mind behind the world wide sensation Apples to Apples which has sold over 15 million copies and continues to be the best selling game for the past ten years"? What's the game about? Hmm, well, the website does have this "description":