Crowdfunding Round-up: Galactic, Guilds, Gears, and Gaiman! (also Fable, but that screws up the "G" thing I was going for... stupid "F")

Crowdfunding Round-up: Galactic, Guilds, Gears, and Gaiman! (also Fable, but that screws up the "G" thing I was going for... stupid "F")
Board Game: Galactic Strike Force
Hey! It's been a whole month already since my last crowdfunding round-up!! There should be a lot of great games to cover... Oh, snap! W. Eric Martin managed to cover EVERY SINGLE game of note over the last month probably leaving me with a few kids games and a bunch of RPGs that I cannot make heads or tails of... Jeebus. I feel like Obama having to pick over the scraps W left me. I kid, I kid. (Get it? Because they both have a "W" initial! Ha!) I had better be careful, or the mods will move this news item to RSP...

Luckily, there are seemingly dozens of projects a week launching on KS. I say that with only partial sarcasm! I have sifted through and selected a few that caught my eye. While I am at it, I pledge to do a zombie and minis free update! That's right – no games with those tired gimmicks! Now let's take a gander at a few projects that do not require zombies or minis to be successful, just good old-fashioned modern designer board games!

Board Game: Mighty Morphin Power Rangers Game
Greater Than Games has launched its first new full game since the excellent Sentinels of the Multiverse. Galactic Strike Force is a "tactical, cooperative, space battle, deck-building game". It has the same awesome cartoony art as Sentinels and spaceship minis! Wait... DANG IT, there goes the no minis pledge. I blew that one, but I promise NO zombies. Also, speaking of being disappointed, I was heartbroken to find out that Galactic Strike Force has nothing to do with Power Rangers: Galactic Strike Force despite sharing three-fifths of its name. Too bad as we all know how hot IPs are these days and based on my BGG searches, there is still gold to be mined in that IP. That said, Galactic Strike Force appears to be off to a good start even without an IP. (KS link)

Quote:
Galactic Strike Force is a fully cooperative game for 2 to 6 players. Each player begins the game with a Strike Force ship panel and a unique, eight-card deck which represents his ship and its crew.

Arrayed against the Strike Force is one of five Opposition fleets, spread across a number of different sectors. Rather than players having individual turns, the game rounds proceed through five phases, in which the players act simultaneously. They Travel from sector to sector, Requisition cards from various stations, and Install their Tech cards in hand to upgrade their ships. Then, the Strike Force may engage the Opposition in Battle across every sector; however, while the Strike Force has been preparing their assault, the Opposition has grown ever more powerful.

Finally, in the Aftermath, the Opposition forces gain resources when unopposed and add strength and numbers to their fleet. Ultimately, the Strike Force must work together to drive the Opposition from their systems and to final defeat.
All right, even if there are no Power Rangers, it still looks pretty friggin' cool.

Board Game: Hunter's Guild: The Vampire Forest
• Another card game with great art (but NO MINIS) is Hunter's Guild from Epic Scale Games. (KS link) "Fast-paced, easy-to-learn dungeon crawler-style card game without the need of hit markers, pens, or paper to slow down the action". Ya! Take that pens! What kind of chumps use pen and paper in 2013! Not Hunter's Guild backers, no sir! Well, I mean, besides doctors and engineers and such, but screw those nerds!

I digress...

I like the thematic idea of a "dungeon crawl" in a forest, and hunting vampires does not suck either. It has a sharp look, reasonable-ish MSRP – granted, it's only 200 cards and a die, but still – and the game play sounds cool, a sample of which is described below:

Quote:
Hunter's Guild: The Vampire Forest is a card game in which each player takes on the role of a Hunter seeking out fame, fortune and adventure. A powerful Vampire Lord has awoken from the undead realm, and it's up to you and your Guild to banish him back to his eternal sleep. Battle hordes of evil creatures, discover rare weapons and armors, even risk being infected by the Vampire in search of ancient relics to repel this evil threat. Be the first to collect all four Vampire Slaying Item Cards and track down the Vampire Lord to win the game!

This fast-paced adventure game uses only cards and a single 20-sided die. Damage, health and inventory are all calculated with cards so there is no need for hit markers, multiple dice, paper or pens. This makes for a fast-paced adventure game that never pulls you away from the action!

Hunter's Guild: The Vampire Forest introduces a unique way to track damage. Each Hunter, Creature, Armor and Shield card has Health Gems that represent the amount of damage they can sustain. When damage is inflicted, the cards are turned counter-clockwise to represent remaining Health Gems.
Two down, and no zombies!

Board Game: Gear & Piston
• Rookie publisher LudiCreations is attempting to crank up an assembly line for Gear & Piston. When I saw the title, I assumed it was more "Just Glue Some Gears On It and Call It Steampunk", but no! G&P is a game about the early years of automotive design. Very, very cool. Me being from Detroit, this theme immediately grabbed me. Gear & Piston is available at online gaming site Board Game Arena for trysies, and the design won a "really hard to say name" design contest, a.k.a., Lautapelaamaan 2012.(KS link) Here's an overview of the game:

Quote:
In Gear & Piston each player builds an automobile prototype. Each turn the players plan their actions by taking turns to place their tokens and thus reserve actions in the various locations.

When the locations are resolved, the players take new or junk parts in their hand. They can also steal parts, ply the black market for stolen blueprints, and use unions to muscle each other out of the way. At the end of every turn, the players build a number of parts according to how quick they were to get back to their workshops.

Players need to balance how quickly they build their automobile with how reliable it is. One can quickly cobble some junk parts together, or spend time on developing valuable new patents. In the end, two investors judge the prototypes and announce their decision on the winning design.

The game can be set up and explained in less than ten minutes. A game for two players takes 20-30 minutes to play, with the duration increasing by ten minutes per additional player.
I love the zombie-free cover art! I am pulling for an intake stroke and valve lash promo card stretch goal. Also, the venerable UndeadViking did a vid review; check out the BGG page for more.

Board Game: Upon a Fable
• Take two for Upon a Fable from Dyskami Publishing Company is live and off to a much better start this time. (KS link) In Upon a Fable, one attempts to "Master the magical realms in this Euro-style game for 1 to 6 players, featuring worker placement and card drafting". Duly noted. This game is really, really pretty, plus designer Mark C. MacKinnon is award-winning! I was not able to actually find out what award(s) Mark won, so I will assume they were the "My mom thinks I'm awesome" Medal 1988 and the "Prove I DON'T have an award" Award 2013.

If Upon a Fable interests you, go check out the game run through from "Rahdo Runs Through", one of the better vid review series going right now. Richard has a lot of nice things to say about the game. This is also one of the flagship projects from James Mathe's Kickin' It Games project, and it will be interesting to follow that endeavor. As for how to play:

Quote:
Upon a Fable is a Euro-style strategy board game for 1-6 players (recommended age 10+) with a fairy tale theme. Players assume the role of a grand ruler in the fairy tale lands and start the game with one Small Realm (the Home Realm) overseen by a loyal Fable subject. Over nine game rounds, each ruler seeks to expand her fortunes through a variety of methods, including:

• Adding more realms to gain the support of additional Fables (which in turn, grant additional game actions each round);
• Upgrading the size and influence of their realms, from Small to Large to Epic;
• Playing "Ever After" cards that influence the flow of the game; and
• Gathering the valuable fairy tale resources of Magic, Love, Honour, Followers, and Castles.

None of these paths to greatness can be ignored, for only the most well-rounded ruler shall be granted victory over the others and awarded the title of High Emperor or Empress. At the end of the game, the player with the highest total Point value — accumulated through the variety of different methods outlined above — is crowned the winner.
Again, a beautiful looking game with some cool bits to boot.

Board Game: A Study in Emerald
• As I mentioned at the end of March 2013, we here at the Crowdfunding Round-up love to spotlight and help out the little guy. With that in mind, I present for your consideration, A Study in Emerald from up-and-comer Marty Wallace.

Okay, there is no way Martin Wallace appreciated me just calling him "Marty", so I better keep this thing going. Using a short story from the totally awesome Neil Gaiman (seriously, NEIL FREAKING GAIMAN) as a thematic setting, Wallace has created "An exciting new board game based on Neil Gaiman's award-winning short story". Oh, okay. Thanks for all the info. Listen, who needs gameplay when you have Martin Wallace, Cthulhu, AND Neil Gaiman! Not to mention Sherlock Holmes! Holy hells, why not toss in Batman and Abraham Lincoln and just bring down the gaming world as we know it. There are rules available for download, so someone with a better attention span then me go read them and let me know what I backed. (KS link)

Really, I feel like Treefrog Games could have just said "F it, I am Martin Effing Wallace and I have a Neil Gaiman theme. Let's go get this thing funded and worry about finalizing gameplay later." I mean, it worked, I backed it. Wait, 50£ is $77! Holy schnikes, that is a lot of bucks. Admittedly, I do not love the card art thus far, but the box and card backs are amazing though. And as for the game:

Quote:
At the beginning of A Study in Emerald you are assigned a secret identity, which will be that of either a Restorationist or a Loyalist. Your identity matters as it determines what you need to do to achieve victory.

There is a deck-building component to the game. You start with a deck of ten cards and you add to this set as the game goes on. There are twelve decks of cards on the board, one in each city. You can gain these cards through the use of influence cubes, in what is in effect a bidding system. As an action you can place influence cubes on a card that you would like to draft. If at the beginning of your next turn you have the most influence on that card, then you can choose to claim it and place it on your discard pile. You can also use influence to gain control of cities, which will earn your victory points as well as the benefits on the City card.

Many of the cards that are available to draft are agents. When you draft one of these cards you also take control of the agent counter, which remains on the board. Agents have a range of uses, from acting as additional influence to allowing you to assassinate "royal" persons or other agents.
Wait, zombie meeples? What the heck? This game has zombies? Sigh. There goes that promise...

Heads Up!

Board Game: Paradise Fallen: The Card Game
Crash Games is drumming up support for Paradise Fallen: The Card Game, but it is a slow burn. I like the art and the game sound pretty cool. (KS link)

Indie Boards and Cards is back with The Resistance: Coup. I want French Coup, but this one looks cool too.(KS link) I also hear IB&C is hard at work on its next Resistance title, Resistanceopoly. BTW, I wrote a bunch of "No Coup for you!" jokes but they did not make the cut because Resistanceopoly was such comedy gold. :unsure:

• In a battle of Greek gods-themed games, Creekos: The Card Game (KS link) from Kickin' It Games and Chronos Conquest (KS link) are both seeking your funding dollars, though Chronos Conquest is seeking a LOT of dollars... 100K! Neither is off to a great start, so I bet Zeus is p!ssed. Heads up for plagues and lightning bolts.

• This month's most unwieldy title, What's He Building in There?, has cartoony mad scientist art and doomsday devices, but no Gunzunganator. (KS link)

• Lastly, there is Colonialism from Spielworxx and Queen Games. The cover art is striking, but it was a heavy choice invoking slavery. (KS link)

Going, Going, Gone!

In closing, I would like to take a quick look back at a highlight from previous crowdfunding news items. Something called Myth happened. The game is coming in 2014 with minis and dang near a million bucks in tow. I have nothing of any consequence to add, but Myth, more than any other title, seemed to pop up in the comments of past crowdfunding posts despite never actually being covered in this space. Speaking of, please do not post other projects in the comments! That is it for now, thanks for reading! If you have any complaints/compliments, let me know via Geekmail or comment below.

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