Crowdfunding Round-up: Flipflopping Dukes, Tiny Games, Reliving the 60s & More

Crowdfunding Round-up: Flipflopping Dukes, Tiny Games, Reliving the 60s & More
Board Game: Alien Frontiers
As I noted in my first crowdfunding round-up post, I'm concentrating all the game-related Kickstarter/IndieGoGo/etc. write-ups in a weekly-ish post so that BGGN readers can ignore/revel in such things as they desire. On to this week's round-up:

Alien Frontiers might be the first game on two different crowdfunding sites at the same time, with a multilingual Europe-based version of the game from Polish publisher LocWorks on Ulule.com and an iPad version of the game from original publisher Clever Mojo Games. (KS link)

Board Game: Sedition Wars: Battle for Alabaster
Sedition Wars: Battle for Alabaster is from designers Rob Baxter and Mike McVey and publisher CoolMiniorNot, one of the companies behind the ridiculously-overfunded Zombicide – and Sedition Wars is already somewhat ridiculously-overfunded as well. Seeing that the game is described as "a survival horror themed tactical science fiction miniatures game", I suppose it could be described as ridiculously-overadjectived as well. (KS link)

Carmarace is by newcomer designer/publisher Luca Caltabiano, who produces the Board to Death game review site. Here's a short game description:

Quote:
In Carmarace, everyone on your block has just won the chance to pick up a limited-edition collectible at the convention being held on the other side of the continent. There is only one of these collectibles up for grabs and the first person there gets it! The problem? None of you has a car...

As players hit the streets, sky, and tracks, they will hop into different vehicles with different "Karma". You might get really lucky and have a nice open road in front of you...or you might get an old lady crossing the street, which can slow you down. In this race, what goes around comes around. You'll run into speeding tickets, road blocks, jet fighters, trains, cars, planes, old ladies, etc. You'll need to strategize which cards to hold, and which to discard. Do you want to advance in the race? Or deal out some bad Karma to the others in front? Which path should you take? Will you risk the high road and take a plane? So many choices and so many ways of running into bad luck.

Hitchhikers, it's time to head out there, put your thumb up, and hope for the best!
(IndieGoGo link)

Board Game: Snapshot: 1969
Snapshot: 1969 is a card-based storytelling game from designer Chris Engle, who's releasing the game through his own Hamster Press and who released his Jump the Shark storytelling game in 2011. Here's an overview of the game play:

Quote:
In Snapshot: 1969, the players all run the same character: the hero of a hippie adventure. At the beginning of the game, the players make up the hero by answering a series of questions: Is the hero male or female, how old is the hero, how is the hero's love life, what is the hero's darkest fear/greatest hope, etc.

The game host deals each player five cards, and the game will take the hero through five scenes. The cards contain a picture – a snapshot, if you will – from 1969. Each scene starts with a picture. The players play one card each and the host picks which one starts the scene. The player who laid down that card makes up a short story about what is going on. The other players may challenge this to change it or add to it. Once everyone has had a chance to add to the scene, the scene ends. The host awards the card to the player he found the most entertaining. The player with the most scenes wins the game.
Says Engle, "That is essentially all there is to it. It is a fun wild ride. At Origins [where the game was demoed], we ranged in action from the Woodstock, to the Detroit Riots, the Stonewall Uprising, and into the desert. You never know where things will end up." (KS link)

Family: Series: Minigame Library (Level 99 Games)
• Through his own Level 99 Games, designer D. Brad Talton is offering a set of 4.5 minigames grouped under the straightforward title "Level 99 Games Minigame Library". Why 4.5? Because one title – Infinity Dungeon – is packaged in two boxes and is really two separate games, although they're intended to be mixed together. Okay, sure.

The other titles in the library are Grimoire Shuffle, NOIR: Killer vs. Inspector and Pixel Tactics (which believe it or not is one of two games with "Pixel" in the title now on KS, Pixel Lincoln: The Deckbuilding Game being the other one).

Rulebooks are available for two of these items via the KS page or the particular BGG pages, and all of the pledge levels include five microgames, each of which fits on a postcard. Anyone looking to boost the number of games in their library can skip the thrift stores in favor of this collection-booster... (KS link)

Board Game: The Duke
• Finally we have The Duke, an abstract strategy game from designers Jeremy Holcomb and Stephen McLaughlin and publisher Catalyst Game Labs. A detailed game description:

Quote:
The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile, or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.
(KS link)

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