Unlike other civilization games, Progress focuses on a single aspect of civilization building: researching technologies that help a society advance. The 210 technology cards in the game are divided into three ages (Ancient, Middle Ages, Industrial) and three types (Military, Science and Culture). With every advancement on a path, you gain easier access to its more advanced technologies and you'll end up opening the door to the next age.
Each tech card provides one bonus, which can vary from one extra knowledge to a larger hand size. Even though most tech cards in the game come in multiple copies (usually one per player), the key technologies occur less frequently, forcing players to specialize and granting them unique advantages. Every technology you research decreases the cost of up to three more advanced technologies, accelerating the race towards the end of the game.
• The Game of 49 is the debut effort from designer Mark Corsey and his Markee Games, and I'll confess to knowing Mark from my years in Concord, New Hampshire. He attended game nights at my house on an irregular basis but always brought cookies or some treat when he did show. It's a good way to make a positive impression on someone! (KS link) Here's an overview of the game:
The 49 tiles are placed in a preset pattern on a 7x7 grid, and two pawns are placed on top of two tiles in the central diagonal. One player can move the pawns along columns, while the other moves them along rows. Players cannot move the same pawn they moved the previous turn, so strategy is built around knowing which choices your opponent has next, and working to make those choices miserable — thus putting them in a dilemma. Some of the tiles affect the board when collected: moving tiles or pawns, returning pieces to the board, or stealing tiles from an opponent. When neither player can move, the game ends and whoever has the most points wins.
• Speaking of synchronicity, games on Kickstarter right now include the fantasy miniatures game Drakerys from Don't Panic Games (KS link) and the fantasy-based, augmented reality tactical card game DRAKERZ: Confrontation from Peoleo Entertainement. (KS link) That's unfortunate.
• Mystery Rummy: Escape from Alcatraz, a co-design between Andrew Korson and MR specialist Mike Fitzgerald, marks the fifth "case" in the Mystery Rummy series, with other rummy games from Fitzgerald being honorary members or ne'er-do-wells depending on one's view. (KS link) This project is for the published version of this game, which was originally available as a print-and-play, with the original four MR games coming back to print as add-ons for the campaign.
• Pablo Miras' AVGhost is a co-operative paranormal investigation board game that's played in the dark with a soundtrack CD (if desired), miniatures that hold tiny LED flashlights, and evidence and case solution on video. I'm not sure what to think of this. (KS link)
• Publisher King Post, which struck Kickstarter gold in 2013 with Moby Dick, or, The Card Game, is reaching back even further into literary history for inspiration for its next release: Beowulf: A Board Game. (KS link)
• Steve Venezia's Bedtime Heroes is a card and dice game in which players use toys to protect sleeping children from monsters. (KS link)
• Ultimate Battle from Danny Calabrese, Tim O'Reilly, and Gamerite Studios is a "battle sketching" game in which players receive cards that show various items, then illustrate how they'd use those items to attack an opponent or defend themselves. (KS link)
• Scott DeMers' Realm of Heroes, which I previewed in a convention post with Mr. B Games' Sean Brown, is a mostly luck-free strategy game in which players move up a tech tree of sorts as they increase the status and power of their heroes. (KS link)
• Designer Tzvika Harpaz's Athlas: Duel for Divinity is looking for funding from Golden Egg Games. (KS link) GEG plans to release Athlas in late 2014, but as it did with City Council it plans to have a limited number of copies of the game available for demo and purchase at a convention — Gen Con 2014 in August in this case — ahead of the game's actual release date. Post-KS pre-release buzz, I suppose, although there's probably a better term for it. Here's a game overview:
As an aspiring god you can design and create your own unique units by enhancing basic Genus cards with powerful abilities, artifacts and spells. You also get to choose divine interventions that might ultimately affect the outcome of the duel. Then you will summon your creations onto the battlefield and attempt to assemble two of three ancient relics in order to open the portal and win the game.
Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM