Up to six players take turns playing suited cards as they attempt to collect the most Quest tokens by traveling to various locations on the game board. Some cards allow you to amass Monster or Treasure tokens to cash in at the end of the game for additional points. Other cards have game-changing effects like changing the turn order or even canceling an entire round of play with the powerful Dragon Rage card.
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
The Wings of Glory game system has been modified and expanded to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age. If the game is successful, in the future Sails of Glory will be extended to cover other historical periods, such as the Age of Discovery, the Middle Ages and ancient times.
Hearts and Minds contains 80 cards, tokens to represent the American army, the ARVN army, the NVA army, VC units of varying hidden strength, the Cambodian army, the Laotian army and a small contingent of international allies. Turn tokens, withdrawal tokens, reduced movement tokens as well CAS (Close Air Support), communist Air Suppression and artillery are also included. More rules cover Air Cavalry, naval support, Riverine interdiction, and bombers. Untried troops are a liability in the game; Veteran troops are a necessity. Ultimately, the Communist player must deal the American such a crushing public relations disaster that he will abandon his Southeast Asian allies before the momentum of those allies stalemates the irreversible infiltration of South Vietnam.
• Newcomer Mercury Games also has a wargame on Kickstarter, but this is for the years-in-the-making The Guns of Gettysburg from designer Bowen Simmons. (KS link) Simmons self-published his previous two releases, but as Mercury's Kevin Nesbitt noted in a press release in Dec. 2012, "After following Mr. Simmons blog for quite some time, it became clear to us that sudden health issues were preventing the game from being published. We were pleased to step in and work with such a talented designer – such games deserve to be printed!" Here's a summary of the game:
The Guns of Gettysburg is designed to have simple rules and fast play, while at the same time reflecting the historical limitations of the actual conflict. The game's rules are refined somewhat from its predecessors but overall reflect the same fast play as its predecessors.
Players are able to play single day scenarios or the full three day battle.
Expedition: Famous Explorers retains all the core rules of earlier versions of the game, but adds optional advanced rules that allow players to score additional points based upon purchasable Explorer and Assistant cards. Another game mechanism introduces Secret Locations.
Hmm, for someone who didn't expect to post another crowdfunding round-up anytime soon, I've certainly covered a lot of titles in a little time. If you have titles that you're backing and would like to see them covered in a post similar to this one, please email me at the address in the BGG News header; do not post about these projects in the comments section. Thanks!