Crowdfunding Round-up: Dice for the Blind, Deck-building + Superheroes & a Big Box of Bunnies

Crowdfunding Round-up: Dice for the Blind, Deck-building + Superheroes & a Big Box of Bunnies
Board Game: The Battle of Red Cliffs
The Battle of Red Cliffs from designer Ta-Te Wu and design assistant/partner E. R. Burgess from Boardgame Babylon has been launched on Kickstarter, with Spiel 2012 pick-up promised. (KS link) Here's a short, clunky description of the game:

Quote:
The Battle of Red Cliffs is the new one to nine player edition of Tien Zi Que (TZQ), a Mahjong variant card game. As in Mahjong, each game of TZQ takes several rounds of play. The differences and the uniqueness of TZQ is that during the round, players collect sets of cards and keep one card from each set for end of round scoring. When one player has five (or more cards in Red Cliff), the round continues until the last player finishes his/her turn. Each player adds victory point to the score board based on the combinations of the score cards, and then continues to the next round.

The Battle of Red Cliffs includes a special tier system of scoring requiring a player to hit a certain point target in order to reach the next tier. The game ends when one player or team reaches a certain Rank level; the player or team with highest score wins.
From gallery of W Eric Martin
Playroom Entertainment has launched its first Kickstarter project for Killer Bunnies and the Quest for the Magic Carrot – Deluxe Edition, and the project hit its $10k goal within three days. (KS link) Playroom published Jeffrey Neil Bellinger's Killer Bunnies and the Quest for the Magic Carrot in 2002, and the series just kept growing and growing over the years, spinning off into multiple other series, too. The Deluxe Edition of KB Quest – a tenth anniversary edition of sorts – includes all the cards, dice and other bits from all the titles in the series, rivaling Steve Jackson Games' deluxe version of Ogre in weight by weighing nearly seven pounds. Whodathunk?

One note of interest for retailers – and something I haven't seen referenced elsewhere – is that Kickstarter apparently no longer allows for project reward levels aimed at retailers. On July 26, 2012, Playroom added this note on the KB Quest – Deluxe Edition project:

Quote:
Playroom loves our retailers and we know that the success of Killer Bunnies wouldn't be possible without them. Unfortunately, we were forced to remove the Retailer Level by Kickstarter (at approx. 9am on 7/26) because it violates their newly implemented rule of not allowing "discounted bulk pricing" at a wholesale level for retailers. We are very upset about this, but we have to play by the rules. If you are upset too, please take it up directly with Kickstarter.
Board Game: Express 01
• The Express 01 crowdfunding project from eggertspiele on the newly launched Spieleschmiede is now available in English. Click on the UK flag in the upper right to convert the page. (Spieleschmiede link) Pick up at Spiel 2012 is now offered, but not guaranteed as the game still needs to be produced.

• A bit off the beaten path, Dana Jorgensen has a Kickstarter project for the creation of braille tactile dice. (KS link) An excerpt from the project description:

Quote:
The dice are designed for the visually impaired. As such, rather than numerals, they are marked with braille pips. To allow the owner to distinguish between dice by touch, we rely first on shape, then on size. For example, D100 means rolling 2D10. We provide two D10 dice, the smaller for the ones digit and the larger for the tens digit...

The faces and pips are formed by removal of material from the facing surface, forming a depression the braille pips rise in. As a result, a rim exists on each die face. To provide a "bottom" to orient the die for correct reading, one side of this lip will be rippled along the side of the depression, while the other sides of the lip will remain smooth.
Board Game: Heroes of Metro City
Heroes of Metro City is a superhero/deck-building combination from new publisher 3Some Games, Inc., seemingly along the lines of Midnight Men, but I'm not immersed in either game enough to point out differences. English rules for Heroes of Metro City are linked to on the BGG page, so you can investigate this game yourself in more detail, if you're curious. (KS link) For those who want the short version, here's a game description:

Quote:
Heroes of Metro City is a deck-building card/board game in which each player represents a super-powered Hero of his own design who must stop their Archenemy's nefarious plan to destroy Metro City. Devastate your enemies with thousands of possibilities and choices for your character. The base game includes over twenty explosive Power cards and many iconic Energy Sources, and a randomized subset of these will be selected for each game. It's an exciting array of possibilities for your customized super-powered Hero.

Heroes of Metro City uses dynamic deck-building combined with unique Energy Source slots to create a power management mechanism (using your Hero Placard) that lets you decide which powers and abilities are most important for each turn. The Hero Placard also helps to guide you through the six phases of each turn.

To succeed, the Heroes must do battle with hordes of Minions, diabolical Villains, and the Archenemy who leads them! The more Energy and Powers a Hero develops, the closer he gets to defeating their Archenemy. The first player to defeat the Archenemy wins the game...unless the Archenemy destroys so much of Metro City that there's nothing left to save!

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