• Designer/app developer Kurt Bieg is trying to fund a small print run of his solitaire card game 4 Thrones as well as production runs of funky 52-card decks. (KS link) I've downloaded his 4 Thrones app, which is free during the KS campaign, and it's a nice take on Klondike solitaire and the familiar solitaire elements — drawing randomly from a deck, cycling cards, piling upwards — with novel elements that make the game something different. If you like reading about design challenges, I suggest reading Bieg's account of what he was trying to achieve within specific design constraints, with a bonus of explanation of which Game of Thrones characters are embodied in which special cards. Weird but true.
• As I noted at the time, Brad Talton of Level 99 Games decided that the ideal time to kick off the Kickstarter project for Trey Chambers' Argent: The Consortium would be during BGG.CON 2013, apparently because he didn't feel busy enough running demos during the convention and wanted a side project to fill that last hour. (KS link) In any case, the project is now funded as of Dec. 1, 2013, so this is what's coming to backers and retail outlets as of June 2014:
Argent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. You'll need to outwit the other candidates, use your spells at the right moment, and choose the correct apprentices to manage your plan.
Argent: The Consortium is a European-style game that minimizes luck and focuses on player interaction and strong core mechanisms that allow new strategies to emerge each time you play.
Each player starts with ten coins that can be used to purchase cards from their bank. The bank is populated with cards that you choose in the deck builder between games. As the player purchases cards from their bank, they're immediately put into play. Once spent or destroyed, cards go into the inventory, to be shuffled and dealt back into the hand. Each turn a new hand is drawn from the inventory, and as the game progresses, the inventory grows with cards purchased from the bank (or by other means, like stealing).
• Also in the deck-building genre is Dead @ 17: The Battle for Darlington Hills from designer Derak Morrell and publisher Never Peak Games. The game — and the comic series from which the game sprang — features dead and reborn heroine Nara Kilday fighting demons. (KS link) Hmm, sounds like she could have been one of the teen victims in Zombie 15' who has now graduated to her own series. An overview of the game:
The struggle between the factions plays out in the supply deck of cards as well as at the locations. Each card that the players acquire has a use for either the good or the evil player. The more powerful cards for one is a weaker card for the other. Players may take on aggressive or defensive strategies while building their decks. The game concludes as one player opens the gates to Hell or the other banishes them to the darkness.
And The Open Palms Never End...
I've been inundated with notes about this or that crowdfunding project and in an attempt to get myself up-to-date, I'm knocking out a ton of them with just a line or two, ideally enough for you to Magic 8 Ball your way to a "Signs point to yes", "Outlook not so good", or "Reply hazy; try again".
• Rick Barnes' Privateer, a pirate-themed game in which players "increase their infamy through the buying, selling, and plundering of cargo on the Caribbean high seas", has reached its funding goal on a second go-round on Kickstarter. (KS link)
• Another title fighting for space on the game industry's crowded waters is Pirates! Card Game from Dutch designer Jules Prick. The game has dice as well, but they got short shrift in the title. Maybe next time, little dice. (KS link)
• Win tricks in Tricked-Out Hero, and you get to gussy up your character's health, magic, or melee strength before battling a monster at the end of the round. (KS link)
• Dirty Mining is set in a mine with players acting dirty, specifically "bribing, stealing, whistleblowing, sabotaging other mines and exploiting employees with non-paid night shifts". More details about gameplay on the Indiegogo project page.
• Mayday Games completes its "stupid pirate" trilogy with Hold Your Breath!, the trilogy having started with the standalone game Get Bit! in 2011, which was then retconned into a trilogy with 2013's Walk the Plank! and the forthcoming final game. Although the pirates should probably be dismayed at having been pushed off a plank, they instead decide to hold an impromptu deep-diving contest. The deeper you dive, the more you score — assume that you live long enough to return to the surface, that is. (KS link)
• Designer Jason Tagmire has brought Lincoln back from the dead once again in Pixel Lincoln: Re-Election, a four-deck expansion that allows you to run for re-election with up to five players. (KS link)
• Aaron Grimshaw's The Goods is a trading, resource-management game inspired by, according to the designer, The Settlers of Catan and Agricola. Well, that sounds promising, I suppose. (KS link)
• In the fantasy game Pretty Ugly, the model players compete to win beauty contests and make all of the other contestants too ugly to take home the crown. (KS link)
• Collins Epic Wargames is on Kickstarter again for another go at funding Frontline General: Spearpoint 1943 Eastern Front, a standalone tactical wargame set in the Eastern Front of WWII that can also serve as an expansion for Frontline General: Spearpoint 1943. (KS link)
• Also in the WWII vein is WWII: The Card Game from Tony and Chris Fanchi, a two-player game of Axis vs. Allies in which players construct their decks prior to play. (KS link)
• Fun to 11 follows its large dice game Castle Dice with the seemingly equally large dice game Pathfinder Dice Arena, in which players pit Pathfinder heroes against one another in tournaments. (KS link)
Phew, that's it for now! If you know of other projects looking for crowdfunding, please don't post them below. Instead contact me via the email address in the header above. Thanks!