Crowdfunding Round-up: Cards, Comics, Commission, Cities & Cows – Exploding Cows, Mind You

Crowdfunding Round-up: Cards, Comics, Commission, Cities & Cows – Exploding Cows, Mind You
Board Game: Prime Wars
Prime Wars is the debut game from 3DTotal Publishing under its new 3DTotal Games branch/subdivision, and for a company that normally does lots related to digital painting, it may not come as a surprise that the artwork on the cards comes from a stable of digital artists. An interesting marketing angle from the KS listing: "We have decided to make Prime Wars an exclusive game that will only be available to Kickstarter consumers – making this the only place you can get the game!" Here's a summary of game play:

Quote:
In Prime Wars, a strategic card battle game, players are transported to a fantasy world torn apart by the different races that exist there, with each race striving for survival and a chance to gain ultimate power. Like most wars, this one is full of mutiny, lies, and manipulation. The races have become fragmented, and now everyone fights for their own blood.

In game terms, each player starts play with ten cards in hand; cards come in eight types, with six of them being races that have an advantage when played against a specific race. On a turn, you must play a card that beats the value of the top card currently in play, play a mercenary (which automatically beats the top card), or play a battleground (which has an effect like "the next player loses a turn" or "change the direction of play"). Heroes, for example, gain +2 when played on Beasts, but are otherwise worth their normal value. Some races have the power to play a second card at the same time as the first or give an opponent a card from the player's hand. If you can't play, then you must draw a card instead.

The aim of the game is to have no cards left in your hand, so players will have to think strategically about which races they take to battle at each opportunity.
Board Game: City of Iron
• Designer/artist/publisher Ryan Laukat has brought his City of Iron to Kickstarter (link), with the complete rules linked to on the game page and a short write-up below:

Quote:
In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival races: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen.

Corner the market on goods like machine parts or bottled demons. Research steam-age technology and recruit mercenaries to control the continent. Build sea-going schooners or cloud-cutting airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures.

The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.
Board Game: Heroes of Metro City
Heroes of Metro City from designers David Boostrom and James H. Waller and publisher 3Some Games, Inc. is not the first deck-building superhero game (and undoubtedly it won't be the last), but it is the first on Kickstarter. (link) Or maybe it's not the first there either. Hard to keep track of such things these days. In any case, here's a game overview for those eager to fight cardboard crime:

Quote:
Heroes of Metro City is a deck-building card/board game in which each player represents a super-powered Hero of his own design who must stop their Archenemy's nefarious plan to destroy Metro City. Devastate your enemies with thousands of possibilities and choices for your character. The base game includes over twenty explosive Power cards and many iconic Energy Sources, and a randomized subset of these will be selected for each game. It's an exciting array of possibilities for your customized super-powered Hero.

Heroes of Metro City uses dynamic deck-building combined with unique Energy Source slots to create a power management mechanism (using your Hero Placard) that lets you decide which powers and abilities are most important for each turn. The Hero Placard also helps to guide you through the six phases of each turn.

To succeed, the Heroes must do battle with hordes of Minions, diabolical Villains, and the Archenemy who leads them! The more Energy and Powers a Hero develops, the closer he gets to defeating their Archenemy. The first player to defeat the Archenemy wins the game...unless the Archenemy destroys so much of Metro City that there's nothing left to save!
Board Game: Unexploded Cow
• The old (circa 2001) Cheapass Games title Unexploded Cow from designers James Ernest and Paul Peterson is being gussied up along the lines of Kill Doctor Lucky, with full-color artwork, the fancy modern device called a "box", and living game components that chew cud and moo. (KS link) To learn more about the game, you can download the print-and-play files linked to on the game page, or you can read this summary:

Quote:
Europe. Summer 1997. You and your most creative friends have discovered two problems with a common solution: mad cows in England and unexploded bombs in France. You've decided to bring these two powder kegs together just to see what happens – and you wouldn't say "no" to a little money on the side, so round up your herd, march them through France, and set them loose behind the Cordon Rouge. If you're lucky, you'll come home rich before Greenpeace gets hold of you.

Either way, there's something magical about blowing up cows.

Unexploded Cow is a money game in which players are trying to collect enough points to win the pot. On every turn, you will buy cows and pay for special effects by putting money in the pot, then try to discover bombs with your own cows in an effort to take money out of the pot. All along, you will be earning points from the French as you liberate town after town from the terrors of unexploded bombs, and the player who scores the most points gets whatever's left in the pot.

Unexploded Cow is best played as a series of short games, each of which takes about thirty minutes. The game is quite simple and very chaotic: You'll have a blast.
Board Game: 3v3: The Commissioned Comic Card Game
• With its first release –
Scurvy Dogs: Pirates and Privateers – starting to ship to KS backers, U.S. publisher Scallywags International and designer Darren J. Gendron are headed back to KS with another project: 3v3: The Commissioned Comic Card Game. (KS link) While that title might sound pulled from a randomized bag of words, the description makes the game play pretty clear:

Quote:
Zombies, ninjas, perverts, nerds, dwarves, elves (and weretigers), evil erasers, very manly bunnies and Cthulhu Ninja Zombie attack each other in a deck-building and battling card game.

Based on the webcomic Commissioned, 3v3: The Commissioned Comic Card Game is a rapid-paced game in which players build a thirty-card deck and battle by drawing three cards a hand. Each card has an attack value, a defense value, and a special ability. The twist is that you play one card for attack, one for defense, and one for special ability.

For every point your opponent scores on you, you must remove a card from your deck and send it to the scoreboard. The first person to 10 points wins the game.

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