How much money? Well, that depends on whatever deal is made among the players involved, as negotiated by that round's boss. Complicating matters quite a bit, however, each player has a hand of action cards that can be used to derail negotiations, insert themselves into a deal, take over the role of boss, and otherwise muck with the smooth flow of deal-making that other players had hoped to achieve. Nertz to them! If you want to make a deal, you gotta cut me a share!
Once nine deals have been made, a die is rolled after each subsequent deal to determine whether the game ends (with the odds increasing each time). Victory goes to whoever has the biggest bankroll!
Wtf is with the symbols?!? It not only hurts my eyes to look at them; it offends my stomach and sensibilities. I don't even know what half of those symbols are, nevermind calling them out in a fast-paced negotiation: "So I need Pounds, Dollars and whatever the f*ck that symbol is for this deal". And we're linking currency symbols to people? Where's the f*cking theme in that?!? "Euro is on vacation".
As for what the game is about, here's a description:
You are no simple bystander to this tragedy; the future of London lies in your hands.
In The Great Fire of London 1666, the players are men of wealth and standing who own property around London. The Lord Mayor has failed to act and it is down to these mighty men to lead trained bands of militia to fight the fire and save the city. To do so they must decide which districts to sacrifice to the fire and which to protect. Remember, these same men own much of London, thus such choices will shape their own future and greatly affect their wealth and standing.
Use the trained bands to suppress the fire and explosives to destroy blocks of housing to create fire breaks and prevent its spread. Do you choose to protect your own homes, turning a blind eye and allowing the fire to consume your rival's property? Or will you stand as the hero of London, and choose to save as much of the city as possible?
Victory can belong to the player with the most property left after the ashes settle, but stopping the fire and saving London's most famous landmarks may win a more altruistic land owner the hearts and minds of the people.
Save the city, or watch it burn.
Each player has shepherds to place on the board and sheep to place into flocks and move. Flocks often contain sheep from many players and cooperation can be key to moving a flock into an advantageous position. But how long will this helpful, peaceful pastoral scene last when the cards require players to take actions for other players which can include placing opponents' shepherds in lower scoring areas and moving flocks that do not contain their own sheep?And a hungry wolf ever lurks in the background...
A deck of cards is used by the players to take actions such as placing shepherds, putting sheep into flocks, moving flocks of sheep, and moving the wolf. It is these cards, with their requirement to manipulate other players' pieces, that drive the decisions the players must make in the game and guarantee a high level of interaction among players. Each player also has a Sheepdog wild card for use once per game.