Crowdfunding Round-up: 12 Days of Gaming, Lost Valley Found & Jungle Donkey Kong

Crowdfunding Round-up: 12 Days of Gaming, Lost Valley Found & Jungle Donkey Kong
Board Game: Tanto Cuore: Romantic Vacation
Japanime Games has launched a fundraising project for Tanto Cuore: Romantic Vacation, but unlike its parent company's early projects along these lines, this project is on IndieGoGo instead of Kickstarter. (IGG link) Why? According to Japanime's Eric Price, Kickstarter turned down the project due to "inappropriate" subject matter that was too "racy". In any case, here's a description of the game:

Quote:
Tanto Cuore: Romantic Vacation, the second expansion for the deck-building game Tanto Cuore in addition to being a standalone game, is themed around a paradise island vacation. ("Dokidoki", the sound of heartbeat in Japanese, means "exciting" or "romantic", which is why the English name is "Romantic Vacation".) Players take the role of house lords and start with a deck containing some love cards and a few maids. During the game, players gradually employ more maids, increasing their deck of cards, and the player who collects the most victory points wins.

Romantic Vacation includes love cards and maid cards like the parent game, but no event cards (curse cards) nor private maids (unique cards with a lasting effect). Instead the game introduces reminiscence cards, representing memorial events, like "Camp Fire", "Watching the stars", "Picnic", etc. These cards are worth substantial victory points, but unlike the other victory points they are not bought with love, but gained by discarding a specified number of maid cards from your hand, thus introducing the possibility of getting victory points from pure maid cards, previously not possible. These reminiscence cards never enter a player's deck.
Board Game: Colonial: Europe's Empires Overseas
• Global Games Distribution, parent company of Japanime Games, has another title that did make it onto Kickstarter: Colonial: Europe's Empires Overseas from designer Christophe Pont, with GGD's CoffeeHaus Games providing North American distribution for the game. (KS link) An overview of the game, which first appeared in 2011 in a small print run:

Quote:
Colonial: Europe's Empires Overseas is a board game about colonial times, from the Renaissance to the Industrial Revolution.

In Colonial players are the rulers of mighty European states and send their ministers to explore the earth, establish missions, ascertain scientific supremacy, and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies.

Set against an epic historical backdrop and using a branded Character Card-driven system, conventional dice and custom dice, this fast-paced board game requires careful management, knowledge, diplomacy and a degree of luck to lead to victory in the race for prestige.
Board Game: 12 Days
• Following its successful Kickstarter project for James Ernest's Camden (aka Agora), U.S. publisher Gamesmith, LLC has launched a new project for another Ernest design, with this game being co-designed with Mike Selinker. (KS link) The game in question is 12 Days, and here's a rundown of game play:

Quote:
The holiday-themed 12 Days takes the familiar "Twelve Days of Christmas" song and twists it into a quick-playing card game. Over twelve rounds, players try to re-gift unpopular cards while keeping cards that are strong enough to win the day, while also keeping a careful eye for bonus scoring at the end of the game.

The gift deck consists of eighty cards: one partridge in a pear tree, two turtle doves, and so on up to twelve drummers drumming, as well as one card each for Mr. and Mrs. Claus. Shuffle this deck, then deal each player twelve cards. Each round a new holiday card is up for grabs, with the cards ranked from 1 to 12 and being worth 1-12 points. In a round, a player:

-----1. Gifts a present to the player to his left,
-----2. Opens presents and tries to win the day with the best present, and
-----3. Buys a new gift to refill his hand.

More specifically, all players simultaneously pass one face-down gift card to their left-hand neighbor. Then everyone chooses one gift card in hand and reveals them simultaneously. Whoever plays the lowest gift card wins that round's holiday card; in the event of a tie for lowest, with the Clauses counting as zero, then the next lowest card wins. Each player then draws one card to bring their hand back to twelve cards.

After twelve rounds, players score points for each holiday card they've collected. In addition, whoever holds the most gift cards for each rank scores as many points as that rank, with all tied players scoring in the event of a tie. Whoever has the most points wins. Happy holidays!
Board Game: Lost Valley
• U.S. publisher Pandasaurus Games has already met its funding goal for a new edition of Lost Valley from designers Tobias and Roland Goslar. (KS link) This new edition contains components for up to six players (instead of the previous limit of four), a few tweaked rules, and a new "Yukon Valley" expansion. As for the game itself, here's a description:

Quote:
Lost Valley is a game about the Klondike stampede that rushed North. It's about the grueling journey: traversing Steep Mountain passes with heavy loads, through severe weather, and ever-dwindling resources.

During the course of the game, players must explore the ever expanding lost valley, in hopes of discovering a gold vein in a mountain, a virgin forest to provide timber or a fishing spot along the river to provide food. The map will be different each time you play, so you never know what lurks around the corner.

As you set out from the outfitters with everything you own strapped to your back, you must balance carefully the resources that you need. Of course you will need tools, dynamite and timber to extract mountain gold, but you'll need to make sure you have room for food, rifles and fishing poles to help you survive in the wilderness.

Grab your horse, your pack, and your whiskey because "The Gold Fever is Raging" in the Yukon. Hordes will go, many will turn back or die, but some will achieve their wildest dreams.
Board Game: Jungle Ascent
• Another KS project that's met its funding goal is Jungle Ascent from designer/artist Brian Kohrman and publisher 5th Street Games. (KS link) A short description:

Quote:
"Deep in the jungle of the mysterious Oobydoobies, high atop the Cliff of Frab, your expedition has discovered an incredible treasure that will grant the owner amazing power! But, what's this? No one in your group wants to share the treasure! Use your supplies, your wits, and some ancient magic left by the Oobydoobies to build a path to the top of the Cliff of Frab. Crush, roast, or explode your opponents, and try to claim the treasure before anyone else!"

Jungle Ascent is a racing game where players must build a pathway up the perilous Cliff of Frab with ladders, bridges, and conveyor belts while sending opponents tumbling down with hazards such as Fireballs and Crushers. Action cards such as Speed Juice and Construction will also make players' lives a bit easier during the climb.

The first player to scale to the top of the Cliff of Frab claims its untold treasures and wins the game!
The Cliff of Frab, eh? Whatever the name, the artwork is charming:

External image

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