Romantic Vacation includes love cards and maid cards like the parent game, but no event cards (curse cards) nor private maids (unique cards with a lasting effect). Instead the game introduces reminiscence cards, representing memorial events, like "Camp Fire", "Watching the stars", "Picnic", etc. These cards are worth substantial victory points, but unlike the other victory points they are not bought with love, but gained by discarding a specified number of maid cards from your hand, thus introducing the possibility of getting victory points from pure maid cards, previously not possible. These reminiscence cards never enter a player's deck.
In Colonial players are the rulers of mighty European states and send their ministers to explore the earth, establish missions, ascertain scientific supremacy, and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies.
Set against an epic historical backdrop and using a branded Character Card-driven system, conventional dice and custom dice, this fast-paced board game requires careful management, knowledge, diplomacy and a degree of luck to lead to victory in the race for prestige.
The gift deck consists of eighty cards: one partridge in a pear tree, two turtle doves, and so on up to twelve drummers drumming, as well as one card each for Mr. and Mrs. Claus. Shuffle this deck, then deal each player twelve cards. Each round a new holiday card is up for grabs, with the cards ranked from 1 to 12 and being worth 1-12 points. In a round, a player:
-----1. Gifts a present to the player to his left,
-----2. Opens presents and tries to win the day with the best present, and
-----3. Buys a new gift to refill his hand.
More specifically, all players simultaneously pass one face-down gift card to their left-hand neighbor. Then everyone chooses one gift card in hand and reveals them simultaneously. Whoever plays the lowest gift card wins that round's holiday card; in the event of a tie for lowest, with the Clauses counting as zero, then the next lowest card wins. Each player then draws one card to bring their hand back to twelve cards.
After twelve rounds, players score points for each holiday card they've collected. In addition, whoever holds the most gift cards for each rank scores as many points as that rank, with all tied players scoring in the event of a tie. Whoever has the most points wins. Happy holidays!
During the course of the game, players must explore the ever expanding lost valley, in hopes of discovering a gold vein in a mountain, a virgin forest to provide timber or a fishing spot along the river to provide food. The map will be different each time you play, so you never know what lurks around the corner.
As you set out from the outfitters with everything you own strapped to your back, you must balance carefully the resources that you need. Of course you will need tools, dynamite and timber to extract mountain gold, but you'll need to make sure you have room for food, rifles and fishing poles to help you survive in the wilderness.
Grab your horse, your pack, and your whiskey because "The Gold Fever is Raging" in the Yukon. Hordes will go, many will turn back or die, but some will achieve their wildest dreams.
Jungle Ascent is a racing game where players must build a pathway up the perilous Cliff of Frab with ladders, bridges, and conveyor belts while sending opponents tumbling down with hazards such as Fireballs and Crushers. Action cards such as Speed Juice and Construction will also make players' lives a bit easier during the climb.
The first player to scale to the top of the Cliff of Frab claims its untold treasures and wins the game!